Rendering Software Engineer - EA SPORTS™ NHL
Vancouver, BCElectronic Arts
3+ ansCandidates need 3+ years of real-time graphics or rendering programming experience in games or interactive applications, working knowledge of C++ and HLSL shaders, and familiarity with modern low-level graphics APIs such as DirectX 12 or Vulkan. Experience with graphics profilers and debuggers and multi-platform rendering pipelines is expected.
C++, HLSL, DirectX 12, Vulkan, PIX, RenderDoc
Presentation Software Engineer - EA SPORTS™ NHL (TFT)
Vancouver, BCElectronic Arts
3+ ansCandidates need 3+ years of professional software or game development experience and strong C++ skills. Electronic Arts also wants experience debugging production game engine systems, a bachelor's degree or equivalent, and good teamwork.
C++, Frostbite, Python, C#, Lua
Presentation Software Engineer - EA SPORTS™ FC
Toronto, ONElectronic Arts
6+ ansCandidates need a bachelor's degree or equivalent experience, 6+ years of C++ with object-oriented design, and game engine experience in Unity or Unreal. Electronic Arts also requires 3+ years of Python, Lua or C# scripting and experience with source control systems.
C++, Unity, Unreal Engine, Python, Lua, C#
Online Software Engineer - EA SPORTS™ UFC (Client/Server)
Vancouver, BCElectronic Arts
4+ ansCandidates need 4+ years as a software engineer on online games or scalable online applications, strong C++ skills on large real-time codebases, and experience with SQL or NoSQL databases and networked client/server systems. Git or Perforce experience and experience with AI-assisted development tools are also required.
C++, Git, Perforce, SQL, NoSQL
Machine Learning Engineer - EA SPORTS™ FC
Vancouver, BCElectronic Arts
Candidates need a BS in Computer Science, Mathematics, or a related field, or equivalent engineering experience. Electronic Arts asks for strong Python and C++ or Java skills, hands-on experience with Databricks, Trino, and Apache Airflow, and a record of shipping ML applications in production.
Databricks, Trino, Apache Airflow, Python, C++, Java
Lead Software Engineer - EA SPORTS™ NHL
Vancouver, BCElectronic Arts
6+ ansElectronic Arts needs candidates with 6+ years of professional software development experience, proven leadership of a team of 5+ engineers, and excellent C++ skills for complex object-oriented design. Candidates should also show experience evaluating and rolling out AI tools and strong communication skills across technical and non-technical teams.
C++, Frostbite engine
Generalist Software Engineer - EA SPORTS™ FC
Vancouver, BCElectronic Arts
6+ ansCandidates need 6+ years of software engineering experience, preferably in game development, with professional-level C++ skills. They must be strong in object-oriented design, skilled at debugging complex issues, able to learn unfamiliar code quickly, and comfortable collaborating across disciplines. Experience building for multiple platforms is an asset.
C++
Generalist Software Engineer - EA SPORTS™ FC
Vancouver, BCElectronic Arts
5+ ansElectronic Arts needs candidates with 5+ years of software development experience, a bachelor's degree or equivalent, and strong C++ skills. Experience with object-oriented design, REST services, Visual Studio, source control and legacy code is also needed.
Visual Studio, C++, REST APIs, JSON, XML
Gameplay Software Engineer - EA SPORTS™ FC
Vancouver, BCElectronic Arts
Candidates need a bachelor's degree in computer science or equivalent experience, strong C++ and object-oriented skills, and experience building AI, character control, multiplayer or other gameplay systems. They should understand good programming practices, multithreading, debugging and performance.
C++, proprietary game engine
Game Modes Software Engineer - EA SPORTS™ NHL
Vancouver, BCElectronic Arts
3+ ansCandidates need 3+ years of C++ development, experience with client-server, multi-threaded and database systems, and multi-platform development. Electronic Arts also asks for strong software architecture, testing and performance skills, and experience using AI-assisted development tools.
C++
Experienced Rendering Software Engineer - FC
Vancouver, BCElectronic Arts
5+ ansElectronic Arts needs candidates with 5+ years of C++ development and experience building real-time rendering engines. Candidates also need modern graphics API experience, strong math skills, and performance-optimization and debugging skills.
C++, DirectX12, Vulkan, Metal, PIX, RenderDoc
Development Manager - EA Sports FC
Vancouver, BCElectronic Arts
3+ ansCandidates need at least 3 years of project management or project lead experience on game or software production, plus a bachelor's degree in a related field. Experience with Scrum or Agile, Jira and conflict resolution is needed, and managing outsourced vendors and remote teams is an asset.
Jira, Jaas
Development Manager - EA Sports FC
Vancouver, BCElectronic Arts
3+ ansCandidates need at least 3 years of project management or project lead experience on game or software production, plus a bachelor's degree in a related field. Experience with Scrum or Agile, Jira and conflict resolution is needed, and managing outsourced vendors and remote teams is an asset.
Jira, Jaas
Development Manager - EA Sports FC
Vancouver, BCElectronic Arts
3+ ansCandidates need at least 3 years of project management or project lead experience on game or software production, plus a bachelor's degree in a related field. Experience with Scrum or Agile, Jira and conflict resolution is needed, and managing outsourced vendors and remote teams is an asset.
Jira, Jaas
Client Software Engineer - EA Sports™ FC
Vancouver, BCElectronic Arts
5+ ansCandidates need a bachelor's degree in computer science or equivalent industry experience, plus 5+ years of professional software engineering. Strong modern C++, networking, REST integration and familiarity with version control and Visual Studio are required.
C++, Visual Studio, Perforce, Git, JSON, XML
Cinematic Designer - EA SPORTS™ FC
Vancouver, BCElectronic Arts
3+ ansCandidates need 3+ years of professional game design experience, including at least one shipped title in a cinematic, animation or narrative role. They need engine cinematic tool experience, knowledge of cinematic language and production, and proficiency in Maya or MotionBuilder.
Autodesk Maya, Autodesk MotionBuilder, Game engine cinematic tools