Les offres d’une même entreprise identifiée partagent une carte sur chaque page. Lorsque vous chargez la suite, ses offres sont ajoutées à la carte existante pour laisser de la place aux autres employeurs. Utilisez les flèches ou les points numérotés, ou Tout voir pour comparer ses offres chargées et accéder à la liste complète. Les pages d’entreprise affichent une carte par offre.
Sweat and Tonic needs a full Ontario G licence, a clean driving record, and regular experience driving a box truck 20 ft or longer. Candidates should be comfortable driving in downtown Toronto and have the stamina for loading and laundry work.
2+ ansBuildOps needs at least two years in IT support or a help desk role, with at least one year on Okta and two years supporting Mac users in an MDM environment. Candidates also need Jira or similar ticketing experience, clear written communication, and the ability to explain technical concepts to non-technical users.
Okta, Google Workspace, 1Password, Iru MDM, Jira Service Management, Slack
6+ ansCandidates need 6-8 years in social content or organic growth, a record of content that brought new audiences to a brand, and experience writing concepts and scripts. They also need hands-on creator management and proficiency in Sprout Social or a comparable platform.
12+ ansCandidates need 12+ years of software engineering experience, including principal or architect-level leadership, and recent hands-on production coding. Strong experience with production AI/LLM systems, enterprise integration, cloud architecture and customer-facing technical work is required.
8+ ansNorthleaf Capital Partners needs candidates with 8 to 12 or more years of senior experience in automation or solution delivery. Candidates must have hands-on experience building LLM-powered agents and strong skills across the Microsoft stack, including Copilot Studio, Power Platform and Dataverse, plus Python.
Microsoft Copilot Studio, M365 Copilot, Power Platform, Dataverse, SQL Server, Python
2+ ansCandidates need 2+ years of professional game development experience and a strong understanding of game animation. They also need proficiency in a 3D package such as Autodesk Maya and examples of high-fidelity first-person viewmodel work.
4+ ansCandidates need 4+ years of games industry engineering experience with UI/UX work and proficiency in C++. Strong problem-solving, teamwork and an understanding of PC gaming and UX best practices are also needed. Unreal Engine experience is a plus.
5+ ansElectronic Arts needs candidates with 5+ years of professional game development experience and a strong understanding of game animation. Experience with first-person weapons and working closely with designers, engineers and artists is preferred.
5+ ansCandidates need 5+ years of professional real-time VFX experience in games, a strong portfolio of shipped in-game effects, and skill in DCC tools such as Maya, Houdini, Photoshop or Substance Designer. Experience mentoring artists and working in a game engine is also required.
Maya, Houdini, Photoshop, Substance Designer, game engine
5+ ansCandidates need 5+ years developing software or game development experience, strong C/C++ and Python skills, and experience with profiling, optimization and production debugging. A Bachelor's degree in Computer Science, Engineering or equivalent practical experience is required.
8+ ansCandidates need 8+ years of game engine or systems-level development, strong C/C++ skills in performance-critical code, and at least one shipped AAA console or PC game. Experience on Sony, Microsoft or Nintendo platforms and a solid grasp of 3D math or simulation is also required.
8+ ansCandidates need 8+ years of game engine or systems programming, strong C/C++ for performance-critical code, and at least one shipped AAA console or PC game. Experience on Sony, Microsoft or Nintendo platforms and a solid grasp of 3D math or simulation is required.
8+ ansElectronic Arts needs a Bachelor's degree and 8+ years in product or program management or software development, including 6+ years in product management. Candidates need 2+ years shipping AI/ML infrastructure or enterprise AI tooling and an understanding of microservices, REST and gRPC APIs and cloud platforms.
12+ ansElectronic Arts needs a senior artist with 12+ years of professional game development experience, a strong PBR portfolio and expert Substance Painter and Designer skills. Experience building AAA shared material libraries and working with technical teams on pipelines is also required.
5+ ansCandidates need 5+ years in ad measurement, verification or marketing analytics, working knowledge of vendors such as DoubleVerify, IAS or HUMAN, and familiarity with data clean rooms like InfoSum or LiveRamp. Strong client-facing skills, vendor management experience and proficiency in Excel are required, with SQL or BI tools preferred.
Electronic Arts needs candidates with deep C++ expertise and substantial experience building real-time character animation systems. They also need proven technical leadership, strong debugging and optimization skills, and comfort building foundational technology in a proprietary engine.
5+ ansElectronic Arts needs candidates with 5+ years of gameplay software development experience and shipped multiplayer titles. Candidates also need live-service experience, advanced C++ or C skills, and a Bachelor's degree or equivalent.
5+ ansCandidates need 5+ years in data science, machine learning or gameplay programming in games, strong C/C++ and Python, and hands-on reinforcement learning and Utility AI experience. A bachelor's degree or equivalent practical experience in computer science, data science or engineering is also required.
10+ ansElectronic Arts needs candidates with 10+ years of game or product development experience, including managing producers and leading complex live-service portfolios. Strong portfolio planning, risk management, external partner management and executive communication skills are required.
10+ ansElectronic Arts needs candidates with 10+ years of senior communications leadership in gaming, entertainment or media. They must have built and scaled multi-disciplinary teams, deep knowledge of FPS communities and creator relations, and experience using player data to guide communications.
Communication skills, Content creation, Leadership
8+ ansCandidates need 8+ years developing game tools or engine systems, strong production C++ experience, and experience with asset pipelines and large codebases. Understanding of game engine architecture and editor workflows is expected.