Lead Level Artist
Montréal, QC2K
7+ ansCandidates need 7+ years of internal game development experience in environment art or level architecture, with at least two shipped titles, one as a leader. They must know Unreal Engine 5, Maya or 3ds Max, ZBrush and Substance, and have strong leadership and cross-discipline communication skills.
Maya, ZBrush, Substance, Photoshop
Gameplay Engineer
Montréal, QC2K
3+ ansCandidates need 3+ years of industry experience, prior work on a gameplay engineering team, and strong C/C++ and 3D math skills. They also need solid communication skills and familiarity with player-centric systems such as character, camera and control.
Unreal Engine 5, C/C++