Associate Producer - EA SPORTS™ NHL
Vancouver, BCElectronic Arts
5+ ansElectronic Arts needs candidates with 5+ years in game production, product management or design, proven experience shipping features, and familiarity with Agile and waterfall. Online features, matchmaking and live service knowledge, strong communication skills, and willingness to use AI tools are also required.
Leadership, Agile, Waterfall development, Decision making, Communication skills, Coaching
Associate Producer - Cosmetics (Apex Legends)
Vancouver, BCElectronic Arts
2+ ansElectronic Arts needs candidates with 2+ years of production or project management, ideally in game development or a creative industry. Candidates should bring multidisciplinary coordination, strong planning skills, Agile, Waterfall or hybrid experience, and tools such as Jira or Confluence.
Jira, Confluence
Advanced Rendering Software Engineer - FC
Vancouver, BCElectronic Arts
5+ ansCandidates need 5+ years of C++ development experience and experience building real-time rendering engines. Strong math (trigonometry, calculus, linear algebra), modern graphics APIs such as DirectX12, Vulkan or Metal, and graphics performance tools like PIX, RenderDoc or Razor are required.
C++, DirectX12, Vulkan, Metal, PIX, RenderDoc
Advanced Online Software Engineer – EA SPORTS FC
Vancouver, BCElectronic Arts
6+ ansCandidates need 6+ years of software development experience, strong high-performance C++ skills, and multi-threaded and networked application experience. Knowledge of databases, TCP/IP and UDP, and a Bachelor's degree or equivalent experience are also needed.
C++, MySQL, Redis, Perforce, Git, Frostbite
Advanced Game Software Engineer
Vancouver, BCElectronic Arts
10+ ansCandidates need 10+ years of software development experience, including 6+ years in C++ and experience with game engines such as Unreal, Unity or Frostbite. Strong debugging, large-scale system integration and a computer science degree or equivalent experience are also required.
C++, Frostbite, Unreal Engine, Unity, DirectX, OpenGL