Character Artist - EA Sports FC
Vancouver, BCElectronic Arts
3+ ansElectronic Arts needs at least 3 years of character creation production, with skills in Maya, ZBrush and Photoshop, PBR texturing and game engines such as Unreal, Frostbite or Unity. Candidates also need a photo-real portfolio showing hair, clothing, anatomy and likeness with UV layouts and maps.
Maya, Photoshop, Substance Painter, Substance Designer, Unreal Engine, Frostbite
Systems Software Engineer - EA SPORTS™ FC
Vancouver, BCElectronic Arts
5+ ansElectronic Arts needs candidates with 5+ years of programming experience, strong C++ skills, and engine development experience. Candidates also need knowledge of performance and memory profiling, parallel programming, and the ability to communicate with non-technical partners.
C++, performance profiling tools, memory profiling tools