Presentation Software Engineer - EA SPORTS™ NHL (TFT)
Vancouver, BCElectronic Arts
3+ ansCandidates need 3+ years of professional software or game development experience and strong C++ skills. Electronic Arts also wants experience debugging production game engine systems, a bachelor's degree or equivalent, and good teamwork.
C++, Frostbite, Python, C#, Lua
Presentation Software Engineer - EA SPORTS™ FC
Toronto, ONElectronic Arts
6+ ansCandidates need a bachelor's degree or equivalent experience, 6+ years of C++ with object-oriented design, and game engine experience in Unity or Unreal. Electronic Arts also requires 3+ years of Python, Lua or C# scripting and experience with source control systems.
C++, Unity, Unreal Engine, Python, Lua, C#
PC Product Producer - EA SPORTS™ FC
Vancouver, BCElectronic Arts
5+ ansCandidates need 5+ years of game production experience, including work with technical, engine or rendering teams and PC performance optimization. Electronic Arts also wants experience shipping a large-scale or live service PC title and managing technical debt alongside feature work.
profiling tools, telemetry systems, performance capture tools
Online Software Engineer - EA SPORTS™ UFC (Client/Server)
Vancouver, BCElectronic Arts
4+ ansCandidates need 4+ years of software engineering experience building online games or scalable online applications. They need strong C++ skills, database experience, networked and multithreaded systems knowledge, and familiarity with Git or Perforce.
C++, Git, Perforce
Measurement Partnerships Manager
Vancouver, BCElectronic Arts
5+ ansCandidates need 5+ years in ad measurement, verification or marketing analytics, working knowledge of vendors such as DoubleVerify, IAS or HUMAN, and familiarity with data clean rooms like InfoSum or LiveRamp. Strong client-facing skills, vendor management experience and proficiency in Excel are required, with SQL or BI tools preferred.
Excel, SQL, BI tools, DoubleVerify, IAS, HUMAN
Marketing Producer
Vancouver, BCElectronic Arts
5+ ansElectronic Arts needs candidates with 5+ years producing video or design assets for major brands or entertainment franchises. They should have live-action and post-production experience, strong organizational skills, and comfort with modern production tools.
Airtable, Frame.io, Frontify, Google Drive
Manager, Procurement - Game Engine & Technology
Vancouver, BCElectronic Arts
5+ ansCandidates need a bachelor's degree and at least 5 years of procurement, technology partnership, strategic sourcing or commercial deal-making experience. Experience with game creation technologies, SaaS or AI/ML categories and with remote, globally distributed teams is required.
Procurement, Digital game creation systems, ML, Client relationship management, Circulate information
Machine Learning Engineer - EA SPORTS™ FC
Vancouver, BCElectronic Arts
Candidates need a BS in Computer Science, Mathematics or a related field, or equivalent engineering experience. They must have Python, C++ or Java skills, experience with LLM deployment and fine-tuning, and hands-on use of Databricks, Trino and Apache Airflow in production.
Databricks, Trino, Apache Airflow, Python, C++, Java
Line Producer - EA SPORTS™ FC
Vancouver, BCElectronic Arts
10+ ansElectronic Arts needs an experienced producer or product manager with 10+ years in game production, including live services and AAA development in online, RPG, open world or narrative genres. Candidates should have led 30+ person teams and use data to guide decisions.
Lead a team, Decision making
Lead Software Engineer - EA SPORTS™ NHL
Vancouver, BCElectronic Arts
6+ ansCandidates need 6+ years of professional software or game development experience, including leading a team of 5+ engineers. They need strong C++ and object-oriented design skills, a passion for gaming, and clear communication across technical and non-technical teams.
C++, Frostbite engine
Lead Animation Engineer (Apex Legends)
Vancouver, BCElectronic Arts
Electronic Arts needs candidates with deep C++ expertise and substantial experience building real-time character animation systems. They also need proven technical leadership, strong debugging and optimization skills, and comfort building foundational technology in a proprietary engine.
C++, Maya
Head of Product Experience, FC
Vancouver, BCElectronic Arts
10+ ans5+ gestionCandidates need 10+ years of game production, design or product leadership experience, at least 5 in a senior leadership role. Football-related game experience is strongly preferred, along with strong influence over executives and cross-functional teams.
Research, Strategic planning, Leadership, Risk management, Communication skills, Negotiation
Generalist Software Engineer - EA SPORTS™ FC
Vancouver, BCElectronic Arts
6+ ansCandidates need 6+ years of software engineering experience, ideally in game development. Strong professional C++ and object-oriented design skills, plus experience debugging complex bugs, are required.
C++
Generalist Software Engineer - EA SPORTS™ FC
Vancouver, BCElectronic Arts
5+ ansCandidates need 5+ years of software development experience, a bachelor's degree or equivalent, and a good grasp of C++ and object-oriented design. Experience with REST APIs, debugging, legacy code and live service games is an asset.
C++, Visual Studio, XML, JSON, REST APIs
Gameplay Software Engineer - EA SPORTS™ FC
Vancouver, BCElectronic Arts
Candidates need a bachelor's degree in computer science or equivalent experience, strong C++ and object-oriented skills, and experience building AI, character control, multiplayer or other gameplay systems. They should understand good programming practices, multithreading, debugging and performance.
C++, proprietary game engine