Generalist Software Engineer - EA SPORTS™ FC
Vancouver, BCElectronic Arts
5+ ansCandidates need 5+ years of software development experience, a bachelor's degree or equivalent, and a good grasp of C++ and object-oriented design. Experience with REST APIs, debugging, legacy code and live service games is an asset.
C++, Visual Studio, XML, JSON, REST APIs
Gameplay Software Engineer - EA SPORTS™ FC
Vancouver, BCElectronic Arts
Candidates need a bachelor's degree in computer science or equivalent experience, strong C++ and object-oriented skills, and experience building AI, character control, multiplayer or other gameplay systems. They should understand good programming practices, multithreading, debugging and performance.
C++, proprietary game engine
Gameplay Designer - EA SPORTS™ FC
Vancouver, BCElectronic Arts
3+ ansCandidates need 3+ years of game production or design experience, knowledge of game design principles, and a strong passion for football and the EA SPORTS FC franchise. Technical proficiency with game engines and tools is also required.
game engine, game development tools
Gameplay Designer - EA SPORTS™ FC
Vancouver, BCElectronic Arts
3+ ansElectronic Arts needs candidates with 3+ years in game production or design, strong knowledge of game design, and a passion for football and the EA SPORTS FC franchise. Candidates also need technical proficiency in game engines and tools.
game development engines
Game Modes Software Engineer - EA SPORTS™ NHL
Vancouver, BCElectronic Arts
3+ ansCandidates need 3+ years of C++ development, experience with client-server, multi-threaded and database systems, and multi-platform development. Electronic Arts also asks for strong software architecture, testing and performance skills, and experience using AI-assisted development tools.
C++
Finance Intern, EA Ventures - Summer 2027
Vancouver, BCElectronic Arts
Electronic Arts needs an undergraduate student in finance, business, accounting or a related field, graduating no earlier than December 2027. Candidates need financial modelling skills, dashboard experience in Power BI or Tableau, and the ability to explain findings to non-finance audiences.
Power BI, Tableau, Excel
Experienced Rendering Software Engineer - FC
Vancouver, BCElectronic Arts
5+ ansCandidates need 5+ years of C++ development and experience with real-time rendering engines. They also need knowledge of modern graphics APIs such as DirectX12, Vulkan or Metal, plus strong debugging, multi-threading and optimization skills.
C++, DirectX12, Vulkan, Metal, PIX, RenderDoc
Experience Designer II - A-Team
Vancouver, BCElectronic Arts
6+ ansCandidates need 6+ years of UX experience designing internal software tools and complex web applications. They should be proficient in Figma, skilled at prototyping, comfortable working in technical environments, and able to present designs to stakeholders.
Figma, Frostbite, Unreal Engine, Unity, Maya, MotionBuilder
Experience Designer I - - EA SPORTS FC
Vancouver, BCElectronic Arts
2+ ansCandidates need 2+ years of game development or product design experience, a strong portfolio, and skills in UI, typography and layout. They should know Figma or Adobe tools, design systems, and be able to present design rationale to stakeholders.
Figma, Adobe Suite
Director of Production, Content, Monetization & Progression (Apex Legends)
Vancouver, BCElectronic Arts
10+ ansElectronic Arts needs candidates with 10+ years of game or product development experience, including managing producers and leading complex live-service portfolios. Strong portfolio planning, risk management, external partner management and executive communication skills are required.
Jira, Confluence
DevOps Engineer - EA SPORTS™ TECHNOLOGY
Vancouver, BCElectronic Arts
6+ ansElectronic Arts needs six or more years of public cloud experience, mainly Google Cloud and Kubernetes, plus proven work on critical always-on systems. Candidates also need scripting skills in Python, Ruby or Go, and knowledge of cloud security, networking and CI/CD tools.
Google Cloud Platform, Google Kubernetes Engine, Kubernetes, Helm, Docker, Chef
Développeur.se sénior.e d’outils /Senior Tools Developer (Apex Legends)
Montréal, QCElectronic Arts
8+ ansCandidates need 8+ years developing game tools or engine systems, strong production C++ experience, and experience with asset pipelines and large codebases. Understanding of game engine architecture and editor workflows is expected.
C++, Apex Legends
Développeur.se sénior.e /Senior Full Stack Developer (Apex Legends)
Vancouver, BCElectronic Arts
8+ ansCandidates need 8+ years building and scaling enterprise online applications for a game or live service. They need strong front-end skills, server-side experience, REST API design, cloud and version control knowledge, and familiarity with AI frameworks and models.
Git, Perforce, GitLab, AWS, Azure, GCP
Développeur.se d’outils / Tools Developer (Apex Legends)
Vancouver, BC +1Electronic Arts
5+ ansCandidates need 5+ years building editors, systems or engines for game development, with excellent C++ and 3D math skills. Experience with game engine content workflows and UI frameworks is also required.
C++, C#, Python, DCC tools
Development Manager - EA SPORTS™ UFC
Vancouver, BCElectronic Arts
3+ ansElectronic Arts needs candidates with 3+ years of project management or project lead experience on production lifecycles, a bachelor's degree in a related field, and experience in software development using tools such as Jira. Strong communication and organization skills are essential.
Jira, Miro, Slack, Excel, Google Sheets
Client Software Engineer - EA Sports™ FC
Vancouver, BCElectronic Arts
5+ ansCandidates need a bachelor's degree in computer science or equivalent industry experience, plus 5+ years of professional software engineering. Strong modern C++, networking, REST integration and familiarity with version control and Visual Studio are required.
C++, Visual Studio, Perforce, Git, JSON, XML
Cinematic Designer - EA SPORTS™ FC
Vancouver, BCElectronic Arts
3+ ansCandidates need 3+ years of professional game design experience, including at least one shipped title in a cinematic, animation or narrative role. They need engine cinematic tool experience, knowledge of cinematic language and production, and proficiency in Maya or MotionBuilder.
Autodesk Maya, Autodesk MotionBuilder, Game engine cinematic tools
Capture Artist
Vancouver, BCElectronic Arts
Candidates need strong knowledge of EA SPORTS FC, soccer culture and gameplay, plus a good grasp of cinematic camera language and an eye for detail. Strong troubleshooting on PC and current consoles, self-motivation and solid communication are also required.
EA SPORTS FC, Adobe Premiere, Adobe Photoshop, Adobe After Effects, PC, current-generation consoles
Audio Software Engineer - EA SPORTS™ UFC
Vancouver, BCElectronic Arts
3+ ansElectronic Arts needs candidates with 3+ years of C++ development experience and experience with real-time or game systems. Strong skills in object-oriented design, memory management, multithreading and debugging are required.
C++
Associate Producer - EA SPORTS™ UFC
Vancouver, BCElectronic Arts
5+ ansCandidates need 5+ years in game production, product management or game design, with experience shipping features in Agile and waterfall. Online features, matchmaking and live-service knowledge, plus strong communication and the ability to pitch ideas to leadership, are required.
Leadership, MMA, Agile, Waterfall development, Decision making, Communication skills
Associate Producer - EA SPORTS™ NHL
Vancouver, BCElectronic Arts
5+ ansElectronic Arts needs candidates with 5+ years in game production, product management or design, proven experience shipping features, and familiarity with Agile and waterfall. Online features, matchmaking and live service knowledge, strong communication skills, and willingness to use AI tools are also required.
Leadership, Agile, Waterfall development, Decision making, Communication skills, Coaching