Senior Technical Artist – Character Rigging & Technology
Vancouver, BCElectronic Arts
6+ ansCandidates need 6+ years of games or cinematic production experience in technical art, rigging or animation technology. Electronic Arts asks for strong character rigging skills, Python or C# scripting, and experience with Maya and Houdini.
Maya, Houdini, Frostbite, Unreal, Unity
Cinematic Artist, Screenshot Specialist
Vancouver, BCElectronic Arts
Electronic Arts needs candidates with deep knowledge of hockey and/or UFC, a solid grasp of cinematic language, and hands-on 3D or real-time engine skills such as Unreal Engine, Maya or 3ds Max. Strong Adobe Photoshop and Lightroom skills, photography fundamentals and the ability to take shots from previsualization to final render under deadline are also needed.
Unreal Engine, Maya, 3ds Max, Adobe Photoshop, Adobe Lightroom, Frostbite
Software Engineer (C++), Character Technologies - Frostbite
Vancouver, BCElectronic Arts
5+ ansCandidates need a bachelor's degree or equivalent industry experience and 5+ years of professional C++ and C# engineering. They also need strong 3D math, performance and multithreading skills, and experience with Perforce or Git.
C++, C#, Frostbite, Perforce, Git
Outsource Support Animator (Apex Legends)
Vancouver, BCElectronic Arts
2+ ansCandidates need at least 2 years of professional game animation experience, strong gameplay timing skills, and experience working with outsourced teams. Knowledge of Maya, motion capture workflows and Jira is needed, and combat or first person viewmodel animation experience is a strong asset.
Maya, Jira