Principal VFX Artist | Artiste Principal.e VFX
Montréal, QCNBCUniversal
8+ ansNBCUniversal needs 8+ years of VFX experience for games, including at least one shipped AAA or large-scale real-time project in a senior role. Candidates need deep Unreal Engine 5 and Niagara expertise, strong skills in Houdini, Maya or Blender, and advanced profiling and optimization abilities.
Unreal Engine 5, Niagara, Houdini, EmberGen, Maya, Blender
Technical Animator - Rigging | Animateur technique - Rigging
Montréal, QCNBCUniversal
4+ ansCandidates need at least 4 years of 3D character animation experience for video games, with strong rigging, skinning and animation principles skills. Hands-on expertise in Unreal Engine, Motionbuilder and Maya is required, along with facial rigging and animation tool development experience.
Unreal Engine, Motionbuilder, Maya, Metahuman
Technical Animator - Rigging | Animateur technique - Rigging
Montréal, QCNBCUniversal
4+ ansCandidates need at least 4 years of 3D character animation experience for video games, with strong rigging, skinning and animation principles skills. Hands-on expertise in Unreal Engine, Motionbuilder and Maya is required, along with facial rigging and animation tool development experience.
Unreal Engine, Motionbuilder, Maya, Metahuman
Principal Vegetation Artist I Artiste Principal.e Végétation
Montréal, QCNBCUniversal
Expérience approfondie en développement de jeux AAA; Expertise de la végétation en temps réel avec SpeedTree; Portfolio solide couvrant arbres, plantes et systèmes naturels
SpeedTree, Houdini
Associate Producer- Content | Producer Associé(e)- Contenu
Montréal, QCNBCUniversal
5+ ansPlus de 5 ans en production de jeux ou coordination de projet; Expérience avec Jira ou outils similaires; Solides compétences organisationnelles et de suivi
Jira, Confluence