Principal Software Engineer (Engine)
Vancouver, BCElectronic Arts
20+ ansCandidates need 20+ years of professional AAA or real-time software engineering experience, multiple shipped AAA titles and deep modern C++ skills. Strong performance optimization, multidisciplinary engine knowledge and experience with agentic AI developer tooling are also needed.
C++, Frostbite, Unreal Engine 5, Unity, Godot
Software Engineer III -Software Engineer III - Temporary Full Time
Vancouver, BCElectronic Arts
8+ ansCandidates need a Bachelor's degree in a computing or engineering field and 8+ years of professional software development. They must be highly proficient in C#/.NET and have experience with C++, CI/CD, scalable backend APIs, and relational and NoSQL databases.
C#, .NET, C++, Entity Framework
DevOps Engineer - Game Developer Experience
Vancouver, BCElectronic Arts
5+ ansElectronic Arts needs candidates with about 5 years of experience building production enterprise solutions. They should know Terraform, Packer, Ansible, Kubernetes, CI/CD tools and AWS or Azure, and be able to script in Python or PowerShell.
Terraform, Kubernetes, Ansible, Packer, GitLab, Jenkins
Animateur.trice - Battlefield / Animator - Battlefield
Vancouver, BCElectronic Arts
7+ ansCandidates need at least 7 years of professional animation experience in production, expert skill in Maya, MotionBuilder and FACS-based facial rigs, and experience supervising outsourcing teams. A fine arts or animation degree is preferred.
Maya, MotionBuilder, Shotgun, Proprietary animation runtime tools
Associate Development Manager - FC
Vancouver, BCElectronic Arts
2+ ansElectronic Arts needs candidates with 2+ years of project management or team leadership experience, familiarity with Waterfall and Agile methods, and strong cross-functional collaboration skills. Experience with Jira is an asset.
Jira, Gemini Enterprise
Associate Quality Designer - EA SPORTS FC
Vancouver, BCElectronic Arts
Collaborative teammate who mentors peers; Motivated tester who manages schedules and deadlines independently; Technical tester who troubleshoots dev-kit issues and isolates visual bugs
Console development kits
Senior Software Engineer
Vancouver, BCElectronic Arts
5+ ansCandidates need 5+ years of professional software engineering experience in Python and/or Go, plus extensive Agile/Scrum experience and a proven record of guiding software through the full lifecycle. They also need strong Git and CI/CD skills, experience designing RESTful or gRPC APIs, Jira proficiency, and the ability to lead and influence an engineering team.
Python, Go, Jira, Git, Docker, Kubernetes
Senior Engineering Manager, Enterprise CI for Games
Vancouver, BCElectronic Arts
8+ ans3+ gestionCandidates need 8+ years in software engineering, DevOps or infrastructure, including 3+ years managing engineers. Strong experience with CI/CD, infrastructure-as-code, containers and a major cloud platform is required.
Azure DevOps, Terraform, Packer, Ansible, Kubernetes, Perforce
Quality Designer - Research & Engineering
Vancouver, BCElectronic Arts
3+ ansElectronic Arts needs candidates with 3 or more years of software testing, including at least 1 year in video games. Candidates should have experience testing fast-moving AI-enabled development, using AI tools to speed up testing, and applying risk-based testing methods.
AI tools
Animator
Vancouver, BCElectronic Arts
7+ ansElectronic Arts needs at least 7 years of professional production animation experience, expert skill in Maya, MotionBuilder and FACS-based facial rigs, and experience supervising outsourced teams. A degree in fine arts or computer animation is preferred.
Maya, MotionBuilder, Shotgun
Senior Director, Product Management
Vancouver, BCElectronic Arts
12+ ans5+ gestionCandidates need 12+ years of product management, technology strategy or platform engineering experience, including 5+ years leading global product teams. A software engineering background, knowledge of development pipelines and cost (TCO) analysis are required.
Lead a team, Prioritization, Workflow, Leadership, Content creation, Software development
Producer – Live Team (EA SPORTS NHL)
Vancouver, BCElectronic Arts
7+ ansCandidates need 7+ years of video game production experience, with at least 2 years on online multiplayer or live services. They need proven capacity planning, backlog management, and stakeholder communication skills, plus proficiency in Jira or Confluence.
Jira, Confluence, Hansoft
Character Concept Artist - (Apex Legends)
Vancouver, BCElectronic Arts
3+ ansCandidates need 3+ years of concept art experience in games or entertainment, with a strong portfolio showing anatomy, costume design and visual storytelling. They also need digital painting skills, some 3D tool familiarity, and the ability to take feedback quickly in a team setting.
Digital painting software, 3D tools
Director, PE Business Partner - Mobile
Vancouver, BCElectronic Arts
10+ ansCandidates need a bachelor's or master's degree in a relevant field and 10 or more years of progressive senior HR business partner or manager experience. Strong skills in organizational design, change leadership and talent management, plus experience managing large-scale HR programs, are required.
Workday
Senior Manager, Global Travel
Vancouver, BCElectronic Arts
8+ ans3+ gestionElectronic Arts needs candidates with 8+ years leading corporate travel programs, including 3+ years in a global or regional leadership role, plus experience managing travel budgets and vendor contracts and a bachelor's degree or equivalent practical experience.
EA World Travel Site
Associate Quality Designer
Vancouver, BCElectronic Arts
Familiarity with manual and automated test execution; Experience with test management suites and bug-tracking tools such as Jira; Ability to author test briefs and define acceptance criteria
Jira, Telemetry software, Diagnostic software, Test management suites
Cinematic Designer - EA Sports FC
Vancouver, BCElectronic Arts
2+ ansCandidates need at least 2 years of professional game design experience and one or more shipped titles in cinematic, animation or narrative design. They should know a game engine's cinematic tools and understand cinematic language, framing, pacing and narrative structure.
Game engine cinematic tools