Animator Co-op (Summer 2027 - 8-months - Sports Tech )
Vancouver, BCElectronic Arts
Candidates need to be enrolled in an accredited animation or technical degree and return to school after the internship, with graduation in May 2028 or later. They need character animation skills, familiarity with Maya or MotionBuilder, and strong problem-solving ability.
Autodesk Maya, MotionBuilder, Frostbite Engine, Python, Node-based programming tools
VFX Artist II (Apex Legends)
Vancouver, BCElectronic Arts
2+ ansCandidates need 2+ years of professional real-time VFX work in games, with shipped in-game effects and AAA credit. They should be proficient in DCC tools such as Maya, Houdini, Photoshop or Substance Designer, and able to implement work in a game engine.
Maya, Houdini, Photoshop, Substance Designer, game engine
Senior Technical Artist (Apex Legends)
Vancouver, BCElectronic Arts
Candidates need expert Maya skills, Python proficiency and experience writing tools for large production teams. Experience with proprietary game engines, physics-based animation and strong communication are also required.
Maya, Python
VFX Intern
Vancouver, BCElectronic Arts
Candidates need to be enrolled in an accredited undergraduate program graduating no earlier than December 2027, with a strong sense of art and composition. Familiarity with tools such as Maya or Houdini and some game engine or particle system experience are expected, along with a passion for games.
Maya, Houdini, Photoshop, Unreal Engine, Unity
Software Engineer Intern
Vancouver, BCElectronic Arts
Candidates need to be pursuing a bachelor's degree in computer science or a related field, with foundational C++ or C# programming experience. Exposure to testing, object-oriented design, or game engines such as Unreal or Unity is an asset.
Frostbite