Éditeur(rice) audio de dialogues (sur appel) | Dialogue Audio Editor (on-call)
Montréal, QCSide
1+ ansUn an d'expérience minimum en édition de dialogues; Maîtrise de Pro Tools, iZotope RX et Excel; Atout : connaissance d'Adobe Audition
Pro Tools, iZotope RX, Excel, Adobe Audition
Concepteur Sonore Free-lance / Freelance Sound Designer
Montréal, QCSide
Proven experience on shipped games; Strong portfolio of creative, efficient sound design; Advanced proficiency in a professional DAW (Reaper preferred)
Reaper, Git, Perforce, SVN, Jira, Confluence
Concepteur Sonore / Sound Designer
Montréal, QCSide
Diplôme en design sonore, enregistrement ou musique, ou portfolio impressionnant; Expérience sur au moins deux jeux terminés; Maîtrise de Reaper et/ou Pro Tools
Wwise, FMOD, Unreal Engine, Unity, Reaper, Pro Tools
Concepteur Audio Senior / Senior Sound Designer
Montréal, QCSide
Expérience substantielle en conception sonore de jeux livrés; Maîtrise avancée de Reaper ou Pro Tools; Connaissance du pipeline audio, middleware et UE5 de préférence
Reaper, Pro Tools, Wwise, FMOD, Unreal Engine 5, Unity
Business Development Manager (BDM) | MTL/ Canada- All Services
Montréal, QCSide
5+ ansSide needs candidates with 5+ years in business development, sales or operations in games or entertainment. They must have a proven record closing deals for creative or technical services, understand game production workflows, and communicate well in English.
CRM, MS Office, Google Workspace
Artiste conceptuel - Personnage | Concept Artist - Character
Montréal, QCSide
Expérience en concept art dans l'industrie du jeu vidéo; Solides bases en character design, anatomie et théorie des couleurs; Maîtrise de la lisibilité des silhouettes et de la fantaisie stylisée
Adobe Photoshop, Blender
3D Environment Artist - Talent Pool (N America)
Montréal, QCSide
3+ ansCandidates need 3+ years as an environment artist in the video game industry, with at least one shipped title. Strong skills in Maya, Blender, Photoshop, Substance and Unity or Unreal, plus a good eye for composition and lighting, are required.
Maya, Blender, Photoshop, Substance Painter, Substance Designer, Unity
3D Character Artist - Talent Pool (N America)
Montréal, QCSide
3+ ansCandidates need 3+ years as a character artist in the video game industry and a shipped title on PC, console, mobile or VR/AR. Strong skills in ZBrush, Maya, 3ds Max and Substance Painter, plus anatomy knowledge, are expected.
ZBrush, Maya, 3ds Max, Substance Painter, Photoshop, Marvelous Designer