Games Producer - Talent Pool (N America)
Montréal, QCSide
Candidates need experience producing in AAA, AA, or mobile game development, strong project management with Agile, Scrum, or Kanban, and proficiency with tools like Jira, Confluence, Asana, or ShotGrid.
Jira, Confluence, Asana, ShotGrid
Game Design - (Various Disciplines) - Talent Pool (N America)
Montréal, QC +1Side
3+ ansCandidates need 3+ years of professional game design experience and a contribution to at least one shipped title. Strong knowledge of Unreal Engine or Unity, scripting, and player psychology is expected.
Unreal Engine, Unity
Concepteur Sonore Free-lance / Freelance Sound Designer
Montréal, QCSide
Proven experience on shipped games; Strong portfolio of creative, efficient sound design; Advanced proficiency in a professional DAW (Reaper preferred)
Reaper, Git, Perforce, SVN, Jira, Confluence
Artiste conceptuel - Personnage | Concept Artist - Character
Montréal, QCSide
Expérience en concept art dans l'industrie du jeu vidéo; Solides bases en character design, anatomie et théorie des couleurs; Maîtrise de la lisibilité des silhouettes et de la fantaisie stylisée
Adobe Photoshop, Blender
3D Environment Artist - Talent Pool (N America)
Montréal, QCSide
3+ ansCandidates need 3+ years as an environment artist in the video game industry, with at least one shipped title. Strong skills in Maya, Blender, Photoshop, Substance and Unity or Unreal, plus a good eye for composition and lighting, are required.
Maya, Blender, Photoshop, Substance Painter, Substance Designer, Unity
3D Character Artist - Talent Pool (N America)
Montréal, QCSide
3+ ansCandidates need 3+ years as a character artist in the video game industry and a shipped title on PC, console, mobile or VR/AR. Strong skills in ZBrush, Maya, 3ds Max and Substance Painter, plus anatomy knowledge, are expected.
ZBrush, Maya, 3ds Max, Substance Painter, Photoshop, Marvelous Designer