Software Engineer Intern
Vancouver, BCElectronic Arts
Candidates need to be enrolled in a Bachelor's program in computer science, software engineering or a related field, graduating no earlier than December 2027. They need Java programming experience, object-oriented and core computer science knowledge, and legal authorization to work full time in Canada.
Java, Spring Boot, gRPC, Protocol Buffers, PostgreSQL, Redis
Senior VFX Artist (Apex Legends)
Vancouver, BCElectronic Arts
5+ ansCandidates need 5+ years of professional real-time VFX experience in games, a strong portfolio of shipped in-game effects, and skill in DCC tools such as Maya, Houdini, Photoshop or Substance Designer. Experience mentoring artists and working in a game engine is also required.
Maya, Houdini, Photoshop, Substance Designer, game engine
Senior Software Engineering Manager - EA SPORTS™ UFC
Vancouver, BCElectronic Arts
10+ ans4+ gestionCandidates need 10+ years of multi-platform software development and 4+ years of engineering leadership, including managing managers. Electric Arts expects skills in mentoring, hiring, large-scale system design, and programming in C++, C#, or Java.
MMA, Coaching, Performance management, CI/CD, Software development, Leadership
Senior Software Engineer- Generalist (Apex Legends)
Vancouver, BCElectronic Arts
5+ ansCandidates need 5+ years of software or game development experience, strong C/C++ and Python skills, experience optimizing performance and supporting production software, and a bachelor's degree or equivalent practical experience.
C++, Python
Senior Software Engineer - Generalist (Foundations) (Apex Legends)
Vancouver, BCElectronic Arts
8+ ansCandidates need 8+ years of game engine or systems-level development, strong C/C++ skills in performance-critical systems, and experience shipping at least one AAA game on console or PC. Experience on Sony, Microsoft or Nintendo platforms and a strong grasp of 3D math or simulation systems are also required.
C++, C
Senior Software Engineer - Generalist (Foundations) (Apex Legends)
Vancouver, BCElectronic Arts
8+ ansElectronic Arts needs candidates with 8+ years of game engine or systems-level code experience, strong C/C++ skills for performance-critical systems, and at least one shipped AAA console or PC game. Experience on Sony, Microsoft or Nintendo platforms and a solid grasp of 3D math or simulation is also required.
C++, C
Senior Program Manager
Vancouver, BCElectronic Arts
8+ ansCandidates need 8+ years of program, project, or operational leadership, ideally in video games or technology. They must lead by influence, present to senior executives, and understand game production pipelines and enterprise AI governance.
Recruitment, Leadership, Machine learning, Onboarding, Reporting, Communication skills
Senior Experience Designer - EA SPORTS™ NHL
Vancouver, BCElectronic Arts
6+ ansElectronic Arts needs candidates with a portfolio of multiple case studies, 6+ years designing for complex, data-rich applications, and experience presenting complex concepts to varied audiences. Experience in live service UX is an asset.
Figma
Senior Director, Creative – EA SPORTS FC
Vancouver, BCElectronic Arts
12+ ansCandidates need 12+ years leading creative, brand, marketing or content organizations, including global creative teams. They must show strong football culture knowledge, a proven campaign portfolio, modern content ecosystem fluency and commercial acumen.
Leadership, Reporting, Communication skills, Presentation skills
Senior Art & Design Career Manager — EA SPORTS™ UFC
Vancouver, BCElectronic Arts
10+ ans5+ gestionCandidates need 10+ years in game development, VFX or creative tech, and 5+ years of direct people leadership, including managing managers or multi-disciplinary creative teams. They need expertise in career pathing, performance evaluation, mediation, change management and partner-hiring of senior creative talent.
MMA, Leadership, Coaching, Workflow, Change management, Grading systems
Rendering Software Engineer - EA SPORTS™ UFC
Vancouver, BCElectronic Arts
3+ ansCandidates need 3+ years of professional C++ development and 2+ years on real-time rendering engines, plus experience with DirectX 12, Vulkan or Metal. Electronic Arts also asks for graphics debugging, profiling, multithreading, memory management and AI-assisted development tools.
C++, DirectX 12, Vulkan, Metal
Principal Product Manager, AI Platform
Vancouver, BCElectronic Arts
8+ ansCandidates need a bachelor's degree and 8+ years in product, program or software work, including 6+ years in product management and 2+ years building AI/ML infrastructure or enterprise AI tools. They also need experience with product specifications, large-scale launches, microservices, REST and gRPC APIs, cloud platforms and leading geo-distributed teams.
IPS, Machine learning, Documentation, Prioritization, Regulatory compliance, Leadership
PC Product Producer - EA SPORTS™ FC
Vancouver, BCElectronic Arts
5+ ansCandidates need 5+ years of game production experience, including work with technical, engine or rendering teams and PC performance optimization. Electronic Arts also wants experience shipping a large-scale or live service PC title and managing technical debt alongside feature work.
profiling tools, telemetry systems, performance capture tools
Online Software Engineer - EA SPORTS™ UFC (Client/Server)
Vancouver, BCElectronic Arts
4+ ansCandidates need 4+ years as a software engineer on online games or scalable online applications, strong C++ skills on large real-time codebases, and experience with SQL or NoSQL databases and networked client/server systems. Git or Perforce experience and experience with AI-assisted development tools are also required.
C++, Git, Perforce, SQL, NoSQL
Manager, Procurement - Game Engine & Technology
Vancouver, BCElectronic Arts
5+ ansCandidates need a bachelor's degree and 5 or more years of procurement, technology partnership, strategic sourcing or commercial deal-making experience. Experience with game creation technologies, SaaS or AI/ML categories and with remote, globally distributed teams is required.
Procurement, Digital game creation systems, ML, Client relationship management, Circulate information