Principal ML Engineer
Vancouver, BCElectronic Arts
20+ ansCandidates need 20+ years of development experience, including production ownership of distributed-training data input. They need expertise in custom PyTorch or similar stacks, FSDP and parallelism, multimodal streaming tools such as Ray Data or NVIDIA DALI, and profiling of I/O, CPU, memory and accelerators.
PyTorch, TorchTitan, JAX, MaxText, Megatron Core, NeMo
Cinematic Artist, Screenshot Specialist
Vancouver, BCElectronic Arts
Electronic Arts needs candidates with deep knowledge of hockey and/or UFC, a solid grasp of cinematic language, and hands-on 3D or real-time engine skills such as Unreal Engine, Maya or 3ds Max. Strong Adobe Photoshop and Lightroom skills, photography fundamentals and the ability to take shots from previsualization to final render under deadline are also needed.
Unreal Engine, Maya, 3ds Max, Adobe Photoshop, Adobe Lightroom, Frostbite
Development Director - EA SPORTS™ UFC
Vancouver, BCElectronic Arts
5+ ansCandidates need 5+ years of project management experience on production lifecycles, experience with Waterfall and Agile methods, stakeholder communication skills, and experience building complex systems with cross-discipline teams. A bachelor's degree in a related field is preferred.
MMA, Process improvement, Communication skills, Change management, Conflict resolution, Project management