Associate Producer - Cosmetics (Apex Legends)
Vancouver, BCElectronic Arts
2+ ansElectronic Arts needs candidates with 2+ years of production or project management, ideally in game development or a creative industry. Candidates should bring multidisciplinary coordination, strong planning skills, Agile, Waterfall or hybrid experience, and tools such as Jira or Confluence.
Jira, Confluence
Assistant Producer - EA SPORTS™ FC
Vancouver, BCElectronic Arts
2+ ansElectronic Arts needs candidates with 2-4 years on a live service product, strong attention to detail and quality, and football knowledge covering men's and women's leagues. Familiarity with Ultimate Team, A/B testing and in-game economy balancing is an asset.
Game production tools, Project management software, Spreadsheets, Custom internal tools
Assistant Producer - EA SPORTS™ FC
Vancouver, BCElectronic Arts
Electronic Arts needs candidates with experience in content management systems, ad trafficking tools or digital marketing, strong quality control and troubleshooting skills, and analytical ability. A passion for football is preferred.
Microsoft Office, Google Suite, content management system, ad trafficking tools
AI Engineer Intern (Masters)
Vancouver, BCElectronic Arts
Candidates need to be enrolled in a Master's program in computer science or electrical engineering with an AI/ML focus. They also need experience with Python, PyTorch, Docker, Kubernetes, cloud platforms and deploying ML models.
PyTorch, Docker, Kubernetes, Terraform, Databricks, AWS
AI Engineer Intern
Vancouver, BCElectronic Arts
Candidates need enrollment in an undergraduate computer science, AI, machine learning or graphics program. They need Python skills, hands-on deep learning experience with PyTorch or TensorFlow, Docker and Git experience, and a working knowledge of 3D geometry and linear algebra.
Autodesk Maya, Houdini, Docker, Git, PyTorch, TensorFlow
Advanced Rendering Software Engineer - FC
Vancouver, BCElectronic Arts
5+ ansCandidates need 5+ years of C++ development experience and experience building real-time rendering engines. Strong math (trigonometry, calculus, linear algebra), modern graphics APIs such as DirectX12, Vulkan or Metal, and graphics performance tools like PIX, RenderDoc or Razor are required.
C++, DirectX12, Vulkan, Metal, PIX, RenderDoc
Advanced Game Software Engineer
Vancouver, BCElectronic Arts
10+ ansCandidates need 10+ years of software development experience, including 6+ years in C++ and experience with game engines such as Unreal, Unity or Frostbite. Strong debugging, large-scale system integration and a computer science degree or equivalent experience are also required.
C++, Frostbite, Unreal Engine, Unity, DirectX, OpenGL