Principal Lighting Artist | Artiste Principal.e Éclairage
Montréal, QCNBCUniversal
Candidates need extensive AAA game development experience focused on lighting and rendering, with a strong portfolio. They need advanced knowledge of real-time lighting and global illumination, and experience working closely with Technical Art. Unreal Engine 5 with Lumen is a desired characteristic.
Unreal Engine 5
Technical Animator - Rigging | Animateur technique - Rigging
Montréal, QCNBCUniversal
4+ ansCandidates need at least 4 years of 3D character animation experience for video games, with strong rigging, skinning and animation principles skills. Hands-on expertise in Unreal Engine, Motionbuilder and Maya is required, along with facial rigging and animation tool development experience.
Unreal Engine, Motionbuilder, Maya, Metahuman
Technical Animator - Rigging | Animateur technique - Rigging
Montréal, QCNBCUniversal
4+ ansCandidates need at least 4 years of 3D character animation experience for video games, with strong rigging, skinning and animation principles skills. Hands-on expertise in Unreal Engine, Motionbuilder and Maya is required, along with facial rigging and animation tool development experience.
Unreal Engine, Motionbuilder, Maya, Metahuman
Senior Programmer - Tools | Programmeur senior - Outils
Montréal, QCNBCUniversal
6+ ansCandidates need 6-8 years of professional game programming experience, strong C++ skills, and hands-on Unreal Engine editor and tools development. They also need solid debugging, data pipeline knowledge, version control experience with Perforce or Git, and strong cross-discipline communication.
Unreal Engine, Slate, Editor Utility Widgets, Qt, .NET / WPF, Python