Sr. Competitive Systems Designer (Apex Legends)
Vancouver, BCElectronic Arts
5+ ansCandidates need 5+ years of professional game design experience on progression, scoring or live-service features. They also need experience designing Ranked modes, rating systems and tournaments, plus strong scripting, prototyping and data analysis skills.
In-house design tools, Telemetry tools
Technical Game Designer - Gameplay Bots (Apex Legends)
Vancouver, BCElectronic Arts
3+ ansElectronic Arts needs candidates with experience in AI or systems design on a live service game, plus strong technical and scripting skills to work independently. Three or more years as a multiplayer game designer is ideal, along with experience building NPC or AI behaviors.
Decision making, Work independently, Google Analytics
UX Lead (Apex Legends)
Vancouver, BCElectronic Arts
7+ ansCandidates need 7+ years of UX or interaction design experience, including shipped games and game engines. They need proven leadership of complex UX work, strong Figma skills, and a portfolio of shipped products.
Figma, game engines
Core Art Producer (Apex Legends)
Vancouver, BCElectronic Arts
3+ ansCandidates need 3+ years of art production or management in AAA game development, ideally on character or weapon pipelines. They need solid knowledge of 3D asset pipelines, experience managing outsourcing partners, and strong scheduling skills in tools like Jira or ShotGrid.
Jira, ShotGrid
Directeur.trice de la conception de l’engagement des joueurs / Engagement Design Director
Montréal, QCElectronic Arts
3+ ansElectronic Arts needs candidates with 3+ years leading game teams and defining player-focused meta systems in a live service environment. They must have at least one shipped title in a design creative leadership role in progression, economy or social systems.
Communication skills, Artificial intelligence