Online Software Engineer - EA SPORTS™ NHL
Vancouver, BCElectronic Arts
3+ ansCandidates need 3+ years of C++ software development, solid software architecture and testing skills, and experience with real-time networking, client-server or peer-to-peer systems, multi-threading and databases. Experience using AI-assisted development tools and reviewing their output is also required.
C++
Systems Software Engineer - EA SPORTS™ NHL
Vancouver, BCElectronic Arts
3+ ansCandidates need 3+ years of C++ development experience, knowledge of memory management, multi-core processing and profiling, and experience with build systems and source control. A bachelor's degree in computer science or equivalent experience is expected, with console shipping experience an asset.
C++, Python, Lua, C#, Assembly, Profiling tools
Systems Software Engineer - EA SPORTS™ FC
Vancouver, BCElectronic Arts
5+ ansElectronic Arts needs candidates with 5+ years of C++ programming experience, engine development experience and an interest in systems-level work. They should know parallel programming, resource management and hardware architecture, and be able to use performance and memory profiling tools.
C++, Performance profiling tools, Memory profiling tools
Sr. Experience Designer
Vancouver, BCElectronic Arts
5+ ansCandidates need 5 to 8 or more years of game or product experience design work, a strong portfolio showing their design process, and skill with Figma or Adobe tools. They also need strong communication, systems thinking and design-system experience, and they should be comfortable using AI tools to speed up design work.
Figma, Adobe Suite
Software Engineer Intern
Vancouver, BCElectronic Arts
Candidates need to be enrolled in a Bachelor's program in computer science, software engineering or a related field, graduating no earlier than December 2027. They need Java programming experience, object-oriented and core computer science knowledge, and legal authorization to work full time in Canada.
Java, Spring Boot, gRPC, Protocol Buffers, PostgreSQL, Redis
Senior VFX Artist (Apex Legends)
Vancouver, BCElectronic Arts
5+ ansCandidates need 5+ years of professional real-time VFX experience in games, a strong portfolio of shipped in-game effects, and skill in DCC tools such as Maya, Houdini, Photoshop or Substance Designer. Experience mentoring artists and working in a game engine is also required.
Maya, Houdini, Photoshop, Substance Designer, game engine
Senior Software Engineering Manager - EA SPORTS™ UFC
Vancouver, BCElectronic Arts
10+ ans4+ gestionCandidates need 10+ years of multi-platform software development and 4+ years of engineering leadership, including managing managers. Electric Arts expects skills in mentoring, hiring, large-scale system design, and programming in C++, C#, or Java.
MMA, Coaching, Performance management, CI/CD, Software development, Leadership
Senior Software Engineer- Generalist (Apex Legends)
Vancouver, BCElectronic Arts
5+ ansCandidates need 5+ years of software or game development experience, strong C/C++ and Python skills, experience optimizing performance and supporting production software, and a bachelor's degree or equivalent practical experience.
C++, Python
Senior Program Manager
Vancouver, BCElectronic Arts
8+ ansCandidates need 8+ years of program, project, or operational leadership, ideally in video games or technology. They must lead by influence, present to senior executives, and understand game production pipelines and enterprise AI governance.
Recruitment, Leadership, Machine learning, Onboarding, Reporting, Communication skills
Senior Gameplay Software Engineer - EA SPORTS™ UFC
Vancouver, BCElectronic Arts
5+ ansCandidates need 5+ years of professional game development experience, advanced C++, and knowledge of physics, 3D math and performance profiling. Electronic Arts also values experience with AI tools and a bachelor's degree or equivalent experience.
C++, Perforce, Git
Senior Gameplay Software Engineer - EA SPORTS™ NHL
Vancouver, BCElectronic Arts
5+ ansElectronic Arts needs candidates with 5+ years of professional game development experience, advanced C++ and object-oriented skills, and knowledge of 3D math, physics, multi-threading and performance profiling. A Bachelor's degree in Computer Science, Software Engineering or equivalent experience is expected.
C++, Perforce, Git
Senior Experience Designer - EA SPORTS™ NHL
Vancouver, BCElectronic Arts
6+ ansElectronic Arts needs candidates with a portfolio of multiple case studies, 6+ years designing for complex, data-rich applications, and experience presenting complex concepts to varied audiences. Experience in live service UX is an asset.
Figma
Senior Art & Design Career Manager — EA SPORTS™ UFC
Vancouver, BCElectronic Arts
10+ ans5+ gestionCandidates need 10+ years in game development, VFX or creative tech, and 5+ years of direct people leadership, including managing managers or multi-disciplinary creative teams. They need expertise in career pathing, performance evaluation, mediation, change management and partner-hiring of senior creative talent.
MMA, Leadership, Coaching, Workflow, Change management, Grading systems
Rendering Software Engineer - EA SPORTS™ UFC
Vancouver, BCElectronic Arts
3+ ansCandidates need 3+ years of professional C++ development and 2+ years on real-time rendering engines, plus experience with DirectX 12, Vulkan or Metal. Electronic Arts also asks for graphics debugging, profiling, multithreading, memory management and AI-assisted development tools.
C++, DirectX 12, Vulkan, Metal
Rendering Software Engineer - EA SPORTS™ NHL
Vancouver, BCElectronic Arts
3+ ansCandidates need 3+ years of real-time graphics or rendering programming experience in games or interactive applications, working knowledge of C++ and HLSL shaders, and familiarity with modern low-level graphics APIs such as DirectX 12 or Vulkan. Experience with graphics profilers and debuggers and multi-platform rendering pipelines is expected.
C++, HLSL, DirectX 12, Vulkan, PIX, RenderDoc
Rendering Engineer Intern
Vancouver, BCElectronic Arts
Candidates need to be working towards a bachelor's degree in Computer Science or a related field. Electronic Arts asks for real-time graphics knowledge, shader and C++ coding, some experience with DX12, Vulkan or Metal, and knowledge of profiling and optimization.
C++, Vulkan, Metal
Principal Product Manager, AI Platform
Vancouver, BCElectronic Arts
8+ ansCandidates need a bachelor's degree and 8+ years in product, program or software work, including 6+ years in product management and 2+ years building AI/ML infrastructure or enterprise AI tools. They also need experience with product specifications, large-scale launches, microservices, REST and gRPC APIs, cloud platforms and leading geo-distributed teams.
IPS, Machine learning, Documentation, Prioritization, Regulatory compliance, Leadership
Principal Materials Artist (Apex Legends)
Vancouver, BCElectronic Arts
12+ ansCandidates need 12+ years of professional game development experience, a portfolio showing mastery of PBR, and expert knowledge of Substance Painter and Designer. Electronic Arts also wants prior AAA shared material library production and strong written and verbal communication skills.
Substance Painter, Substance Designer, Houdini, Copernicus
Presentation Software Engineer - EA SPORTS™ NHL (TFT)
Vancouver, BCElectronic Arts
3+ ansCandidates need 3+ years of professional software or game development experience and strong C++ skills. Electronic Arts also wants experience debugging production game engine systems, a bachelor's degree or equivalent, and good teamwork.
C++, Frostbite, Python, C#, Lua
PC Product Producer - EA SPORTS™ FC
Vancouver, BCElectronic Arts
5+ ansCandidates need 5+ years of game production experience, including work with technical, engine or rendering teams and PC performance optimization. Electronic Arts also wants experience shipping a large-scale or live service PC title and managing technical debt alongside feature work.
profiling tools, telemetry systems, performance capture tools
Online Software Engineer - EA SPORTS™ UFC (Client/Server)
Vancouver, BCElectronic Arts
4+ ansCandidates need 4+ years as a software engineer on online games or scalable online applications, strong C++ skills on large real-time codebases, and experience with SQL or NoSQL databases and networked client/server systems. Git or Perforce experience and experience with AI-assisted development tools are also required.
C++, Git, Perforce, SQL, NoSQL
Measurement Partnerships Manager
Vancouver, BCElectronic Arts
5+ ansCandidates need 5+ years in ad measurement, verification or marketing analytics, working knowledge of vendors such as DoubleVerify, IAS or HUMAN, and familiarity with data clean rooms like InfoSum or LiveRamp. Strong client-facing skills, vendor management experience and proficiency in Excel are required, with SQL or BI tools preferred.
Excel, SQL, BI tools, DoubleVerify, IAS, HUMAN
Marketing Producer
Vancouver, BCElectronic Arts
5+ ansElectronic Arts needs candidates with 5+ years producing video or design assets for major brands or entertainment franchises. They should have live-action and post-production experience, strong organizational skills, and comfort with modern production tools.
Airtable, Frame.io, Frontify, Google Drive
Manager, Procurement - Game Engine & Technology
Vancouver, BCElectronic Arts
5+ ansCandidates need a bachelor's degree and 5 or more years of procurement, technology partnership, strategic sourcing or commercial deal-making experience. Experience with game creation technologies, SaaS or AI/ML categories and with remote, globally distributed teams is required.
Procurement, Digital game creation systems, ML, Client relationship management, Circulate information