Modeler (Vegetation & Organic) | Modeleur.se (Végétation & Organique)
Montréal, QCNBCUniversal
Candidates need AAA or real-time production experience in vegetation or organic modeling, a portfolio, and solid modeling fundamentals including topology and optimization. Familiarity with SpeedTree or similar tools and the ability to follow artistic and technical direction are required.
SpeedTree, Unreal Engine, Houdini
Technical Animator - Rigging | Animateur technique - Rigging
Montréal, QCNBCUniversal
4+ ansCandidates need at least 4 years of 3D character animation experience for video games, with strong rigging, skinning and animation principles skills. Hands-on expertise in Unreal Engine, Motionbuilder and Maya is required, along with facial rigging and animation tool development experience.
Unreal Engine, Motionbuilder, Maya, Metahuman
Technical Animator - Rigging | Animateur technique - Rigging
Montréal, QCNBCUniversal
4+ ansCandidates need at least 4 years of 3D character animation experience for video games, with strong rigging, skinning and animation principles skills. Hands-on expertise in Unreal Engine, Motionbuilder and Maya is required, along with facial rigging and animation tool development experience.
Unreal Engine, Motionbuilder, Maya, Metahuman
Lead Animator - Gameplay / Chef.fe d'équipe de l’animation – Gameplay
Montréal, QCNBCUniversal
7+ ansCandidates need at least 7 years of 3D character animation in video games, including two AAA titles, plus strong leadership skills. They must have expert knowledge of Maya or MotionBuilder, a solid grasp of gameplay systems, and strong keyframe and mocap skills. Experience with Unreal Engine 5 is a strong asset.
Maya, MotionBuilder, Unreal Engine 5
Senior Programmer - Tools | Programmeur senior - Outils
Montréal, QCNBCUniversal
6+ ansCandidates need 6-8 years of professional game programming experience, strong C++ skills, and hands-on Unreal Engine editor and tools development. They also need solid debugging, data pipeline knowledge, version control experience with Perforce or Git, and strong cross-discipline communication.
Unreal Engine, Slate, Editor Utility Widgets, Qt, .NET / WPF, Python