Development Manager - EA Sports FC
Vancouver, BCElectronic Arts
3+ ansCandidates need at least 3 years of project management or project lead experience on game or software production, plus a bachelor's degree in a related field. Experience with Scrum or Agile, Jira and conflict resolution is needed, and managing outsourced vendors and remote teams is an asset.
Jira, Jaas
Development Manager - EA Sports FC
Vancouver, BCElectronic Arts
3+ ansCandidates need at least 3 years of project management or project lead experience on game or software production, plus a bachelor's degree in a related field. Experience with Scrum or Agile, Jira and conflict resolution is needed, and managing outsourced vendors and remote teams is an asset.
Jira, Jaas
Development Manager - EA Sports FC
Vancouver, BCElectronic Arts
3+ ansCandidates need at least 3 years of project management or project lead experience on game or software production, plus a bachelor's degree in a related field. Experience with Scrum or Agile, Jira and conflict resolution is needed, and managing outsourced vendors and remote teams is an asset.
Jira, Jaas
AI Engineer Intern
Vancouver, BCElectronic Arts
Candidates need enrollment in an undergraduate computer science, AI, machine learning or graphics program. They need Python skills, hands-on deep learning experience with PyTorch or TensorFlow, Docker and Git experience, and a working knowledge of 3D geometry and linear algebra.
Autodesk Maya, Houdini, Docker, Git, PyTorch, TensorFlow
Advanced Game Software Engineer
Vancouver, BCElectronic Arts
10+ ansCandidates need 10+ years of software development experience, including 6+ years in C++ and experience with game engines such as Unreal, Unity or Frostbite. Strong debugging, large-scale system integration and a computer science degree or equivalent experience are also required.
C++, Frostbite, Unreal Engine, Unity, DirectX, OpenGL
Advanced Game Software Engineer - Advanced Technology Group
Vancouver, BCElectronic Arts
10+ ansCandidates need 10+ years of software development experience, including 6+ years of C++ work and experience with a game engine such as Unreal, Unity, or Frostbite. Strong debugging skills and experience with third-party APIs are also required.
C++, Unreal Engine, Unity, Frostbite, DirectX, OpenGL
Character Artist - EA Sports FC
Vancouver, BCElectronic Arts
3+ ansCandidates need 3+ years of character creation production experience, strong 3D sculpting and texturing skills, and experience with Maya, ZBrush, Photoshop, Substance and game engines such as Unreal, Frostbite or Unity. A portfolio of photo-real character work showing UV layouts and all maps is required.
Maya, Photoshop, Substance Painter, Substance Designer, Unreal Engine, Frostbite
Character Artist - EA Sports FC
Vancouver, BCElectronic Arts
3+ ansCandidates need 3+ years of character creation production, strong high-poly sculpting and texturing skills, and experience in Maya, ZBrush and Photoshop. Experience with PBR workflows, game engines such as Unreal, Frostbite or Unity, and a photo-real portfolio is required.
Maya, Photoshop, Substance Painter, Substance Designer, Unreal Engine, Frostbite
Character Artist - EA Sports FC
Vancouver, BCElectronic Arts
3+ ansElectronic Arts needs at least 3 years of character creation production, with skills in Maya, ZBrush and Photoshop, PBR texturing and game engines such as Unreal, Frostbite or Unity. Candidates also need a photo-real portfolio showing hair, clothing, anatomy and likeness with UV layouts and maps.
Maya, Photoshop, Substance Painter, Substance Designer, Unreal Engine, Frostbite
Concept Artist
Vancouver, BCElectronic Arts
Electronic Arts needs candidates with strong drawing skills, especially environment concept design and architecture, plus skill in realistic rendering, perspective and lighting. Candidates should also know digital painting and 3D tools such as Photoshop, Maya and Blender.
Photoshop, Maya, Blender, SketchUp, Miro