Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.
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Description complète de l’entreprise
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.
Abonnés LinkedIn
1 589 017
Personnes associées sur LinkedIn
23 090
Bureaux déclarés
209 Redwood Shores Pkwy, Redwood City, CA 94065, US
4330 Sanderson Way, Burnaby, BC V5G 4X1, CA
Sodermalmsallen 36, Stockholm, Stockholm County 118 28, SE
Calle Via de los Poblados, 3, Madrid, Community of Madrid 28033, ES
Onslow Street, Guildford, England GU1 4SA, GB
2200 Stanley St, Montreal, Quebec H3A 1R6, CA
4445 Calgary Trail NW, #200, Edmonton, Alberta T6H 5R7, CA
8101, 7700 W Parmer Ln, Austin, Texas 78729, US
340 E Parker Blvd, Baton Rouge, Louisana 70808, US
1950 Summit Park Dr, Orlando, Florida 32810, US
1158 Jiangning Rd, Shanghai, Shanghai 200085 , CN
Vega Block, Ascendas IT Park, Hyderabad, Telangana 500081, IN
720 Bourke Street Docklands, Melbourne, Victoria 3000, AU
10F NC Tower 1, 509, Seoul, Seoul 100-011, KR
1015 20th Street, Sacramento, California 95814, US
800 5th Ave, Seattle, Washington 98104, US
260 King St W, Kitchener, Ontario N2G 1B6, CA
Level 3/24 York St, Sydney, New South Wales 2000, AU
11 The Metropolis Tower 2, 138589, 13-10 N Buona Vista Dr,, Singapore, Singapore SG-01, SG
AFI Park 2, Bulevardul General Vasile Milea 4,, Bucharest, București 061344, RO
Im Zollhafen 15-17, Cologne, Cologne 50678, DE
1, Parkmore West Business Park, Ballybrit, Galway H91 Y2R5, IE
Kvarnbergsgatan 2, 411 05, Gothenburg, Gothenburg 504 83, SE
Töölönlahdenkatu 3 B, Helsinki, Helsinki 00100 , FI
18 Rue Félix Mangini,, Lyon, Lyon 69009 , FR
20131 Prairie St, Chatsworth, California 91311, US
233 1/2 E Colorado Blvd, Pasadena, Calfiornia 91101, US
5510 Lincoln Blvd, Playa Vista, California 90094, US
Ha-Shita St 45, Keisarya, Israel 1029200 , IL
4330 Sanderson Way, Burnaby, , BC V5G 4X1, CA
Autres noms enregistrés
Electronic Arts
Electronic Arts (EA)
Spécialités
Mobile Games
Console Games
Development
Publishing
Tech
and Interactive Entertainment
Le profil indique une agence de recrutement
Non
Secteur
Entertainment Providers
Taille
10,001+ employees
Siège social
Redwood City, CA
Type d’organisation
Public Company
Spécialités
Mobile GamesConsole GamesDevelopmentPublishingTechand Interactive Entertainment
Electronic Arts a 283 offres ouvertes au Canada en date du 10 novembre 2026. Principaux lieux : Vancouver, Montréal et Victoria.
4+ ansCandidates need 4+ years of product management, including 2+ years in lifecycle, CRM or growth for a live service game or large consumer app. They need hands-on experience with A/B tests, SQL and shipping in-product messaging, plus strong writing and cross-team influence skills.
3+ ansElectronic Arts needs candidates with 3+ years of technical design experience, fluency in scripting or programming languages such as C++, C# or JavaScript, and a deep understanding of the Battle Royale genre. Live service experience is a plus.
5+ ansElectronic Arts candidates need at least 5 years of software testing, including 1 year in video games, plus experience testing fast-moving AI-enabled development. They should also have used AI tools to speed up testing, applied risk-based testing, and used customer data to guide quality work.
8+ ansElectronic Arts needs candidates with a bachelor's degree in finance, accounting, business or a related field, plus at least 8 years of FP&A or financial management experience. Strong experience leading finance teams and presenting to senior leaders is required, and familiarity with Oracle, Anaplan or Power BI is an asset.
6+ ansCandidates need 6+ years of software engineering experience, preferably in game development, with strong professional C++ and object-oriented design skills. They also need experience debugging complex bugs, adapting to unfamiliar code, and working across disciplines on PC and PlayStation or Xbox.
2+ ansCandidates need a bachelor's degree in a quantitative field or equivalent experience, plus 2+ years of data analytics work with large datasets. Strong SQL, a visualization tool such as Tableau or Power BI, and Python or R scripting are required, and experimentation and gaming experience are considered assets.
1+ ansCandidates need at least one year of project management experience across production lifecycles, experience in a Scrum or Agile environment, and skills leading large cross-functional teams. A university degree or equivalent professional experience is required; Waterfall and other methodologies are an asset.
4+ ansElectronic Arts needs candidates with a bachelor's degree in a technical field and 4+ years of public cloud experience, especially with Azure, AWS or GCP. They must know DevOps tools such as Terraform, Kubernetes, Ansible, Jenkins and Prometheus, script in Python, Ruby or Go, and understand Linux and network security.
6+ ansCandidates need six or more years of public cloud experience, mainly AWS and EKS, and experience running critical always-on systems. They also need skills in Kubernetes, Docker, Helm, Terraform or Ansible, Python or Java, Prometheus, Grafana, CI/CD tools and cloud networking.
3+ ansElectronic Arts needs candidates with 3+ years of project management or project lead experience in Scrum or Agile software development. Strong communication, organization and conflict resolution skills are essential, and a bachelor's degree is preferred.
3+ ansCandidates need at least 3 years of project management or project lead experience on production lifecycles, plus experience in Scrum or Agile and a proven track record with Jira. A bachelor's degree in a related field such as Computer Science, Game Development, Business or 3D Arts is required.
5+ ansCandidates need at least 5 years of AAA game audio experience, 7-10 years of studio recording and VO production experience, and proven game audio implementation skills. They must be proficient in Wwise or FMOD, an industry-standard DAW, and Microsoft Office or Google Sheets, with strong knowledge of professional football.
Wwise, FMOD, ProTools, Reaper, Microsoft Excel, Google Sheets
20+ ansCandidates need 20+ years of professional AAA or real-time software engineering experience, multiple shipped AAA titles and deep modern C++ skills. Strong performance optimization, multidisciplinary engine knowledge and experience with agentic AI developer tooling are also needed.
8+ ansCandidates need a Bachelor's degree in a computing or engineering field and 8+ years of professional software development. They must be highly proficient in C#/.NET and have experience with C++, CI/CD, scalable backend APIs, and relational and NoSQL databases.
5+ ansElectronic Arts needs candidates with about 5 years of experience building production enterprise solutions. They should know Terraform, Packer, Ansible, Kubernetes, CI/CD tools and AWS or Azure, and be able to script in Python or PowerShell.
7+ ansCandidates need at least 7 years of professional animation experience in production, expert skill in Maya, MotionBuilder and FACS-based facial rigs, and experience supervising outsourcing teams. A fine arts or animation degree is preferred.
2+ ansElectronic Arts needs candidates with 2+ years of project management or team leadership experience, familiarity with Waterfall and Agile methods, and strong cross-functional collaboration skills. Experience with Jira is an asset.
Collaborative teammate who mentors peers; Motivated tester who manages schedules and deadlines independently; Technical tester who troubleshoots dev-kit issues and isolates visual bugs
5+ ansCandidates need 5+ years of professional software engineering experience in Python and/or Go, plus extensive Agile/Scrum experience and a proven record of guiding software through the full lifecycle. They also need strong Git and CI/CD skills, experience designing RESTful or gRPC APIs, Jira proficiency, and the ability to lead and influence an engineering team.
8+ ans3+ gestionCandidates need 8+ years in software engineering, DevOps or infrastructure, including 3+ years managing engineers. Strong experience with CI/CD, infrastructure-as-code, containers and a major cloud platform is required.
3+ ansElectronic Arts needs candidates with 3 or more years of software testing, including at least 1 year in video games. Candidates should have experience testing fast-moving AI-enabled development, using AI tools to speed up testing, and applying risk-based testing methods.
7+ ansElectronic Arts needs at least 7 years of professional production animation experience, expert skill in Maya, MotionBuilder and FACS-based facial rigs, and experience supervising outsourced teams. A degree in fine arts or computer animation is preferred.
12+ ans5+ gestionCandidates need 12+ years of product management, technology strategy or platform engineering experience, including 5+ years leading global product teams. A software engineering background, knowledge of development pipelines and cost (TCO) analysis are required.
Lead a team, Prioritization, Workflow, Leadership, Content creation, Software development