Concepteur Sonore / Sound Designer
Montréal, QCSide
Diplôme en design sonore, enregistrement ou musique, ou portfolio impressionnant; Expérience sur au moins deux jeux terminés; Maîtrise de Reaper et/ou Pro Tools
Wwise, FMOD, Unreal Engine, Unity, Reaper, Pro Tools
Concepteur Audio Senior / Senior Sound Designer
Montréal, QCSide
Expérience substantielle en conception sonore de jeux livrés; Maîtrise avancée de Reaper ou Pro Tools; Connaissance du pipeline audio, middleware et UE5 de préférence
Reaper, Pro Tools, Wwise, FMOD, Unreal Engine 5, Unity
3D Environment Artist - Talent Pool (N America)
Montréal, QCSide
3+ ansCandidates need 3+ years as an environment artist in the video game industry, with at least one shipped title. Strong skills in Maya, Blender, Photoshop, Substance and Unity or Unreal, plus a good eye for composition and lighting, are required.
Maya, Blender, Photoshop, Substance Painter, Substance Designer, Unity