Senior Lighting Director - EA SPORTS FC
Vancouver, BCElectronic Arts
10+ ansCandidates need 10+ years of lighting direction experience in the games industry, expert knowledge of lighting, shaders and color, and experience with baked and dynamic lighting in game engines. Strong leadership and communication skills are also required.
Maya, Photoshop, Compositing software, Perforce, Jira, Shotgun
Développeur.euse de logiciels / Software Developer - BATTLEFIELD QV
Montréal, QCElectronic Arts
5+ ansCandidates need 5+ years of software engineering experience and strong C++ skills. Game engine internals, AI behaviour systems, and automated testing experience are strong assets.
C++, Frostbite, Unreal, Unity
Senior Software Engineer (Devops)
Vancouver, BCElectronic Arts
7+ ansCandidates need 7+ years as a software engineer, experience with large-scale build or release systems, and CI/CD know-how. They also need scripting skills, cloud platform experience, and infrastructure-as-code knowledge.
Jenkins, Azure DevOps, GitLab, Perforce, Terraform, Packer
Full-Stack Software Engineer III
Vancouver, BCElectronic Arts
6+ ansCandidates need 6+ years building web projects with frontend and backend microservices, hands-on AI product experience, backend service skills in Node, Kotlin or Go, and TypeScript and cloud deployment experience.
TypeScript, React, Kotlin, Go, Kubernetes, AWS
Anti-Cheat Operations Engineer
Vancouver, BCElectronic Arts
1+ ansCandidates need at least one year as a SOC Tier 1 analyst working with SIEM tools and a working knowledge of cheating in games. They also need operating system fundamentals, safe handling of malicious software, and excellent English.
SIEM
Advanced Game Software Engineer - Advanced Technology Group
Vancouver, BCElectronic Arts
10+ ansCandidates need 10+ years of software development experience, including 6+ years of C++ work and experience with a game engine such as Unreal, Unity, or Frostbite. Strong debugging skills and experience with third-party APIs are also required.
C++, Unreal Engine, Unity, Frostbite, DirectX, OpenGL
Software Engineer (C++) - Frostbite
Vancouver, BCElectronic Arts
5+ ansCandidates need 5+ years of C++ experience, including data-oriented design and software architecture. They should have built high-performance concurrent software, worked in established codebases and used Agile, and have experience with data processing, databases or file systems, and web services in Azure.
C++, Azure
Senior Technical Artist - EA SPORTS FC
Vancouver, BCElectronic Arts
6+ ansCandidates need 6+ years of games production experience, experience with Unreal Engine and Blueprints, and content optimization skills. They should be proficient in Python or C#, have a degree or equivalent experience, and communicate well with artists, engineers and managers.
Unreal Engine, Blueprints, Python, C#, C++
Character Artist - EA Sports FC
Vancouver, BCElectronic Arts
3+ ansCandidates need 3+ years of character creation production experience, strong 3D sculpting and texturing skills, and experience with Maya, ZBrush, Photoshop, Substance and game engines such as Unreal, Frostbite or Unity. A portfolio of photo-real character work showing UV layouts and all maps is required.
Maya, Photoshop, Substance Painter, Substance Designer, Unreal Engine, Frostbite
Development Manager - EA Sports Tech
Vancouver, BCElectronic Arts
2+ ansCandidates need 2+ years of project management, production or team coordination experience in software or game development, plus an undergraduate degree or equivalent practical experience. Strong communication, organization and multi-project skills are essential, and Agile or Scrum exposure is an asset.
JIRA, Miro, Slack, Excel, Google Sheets
Development Manager - EA Sports Technology Group
Vancouver, BCElectronic Arts
2+ ansCandidates need 2+ years of project management, production or team coordination in software or game development, plus an undergraduate degree or equivalent experience. Strong communication, organization and multi-project skills are essential, and Agile/Scrum and JIRA experience are valued.
JIRA, Miro, Slack, Excel, Google Sheets
Concepteur.trice de l’expérience II / Experience Designer II
Montréal, QC +1Electronic Arts
3+ ansCandidates need 3+ years of professional UX design experience in Figma, a portfolio showing their design process, and knowledge of user flows, wireframing and prototyping. Teamwork across game disciplines and a collaborative attitude are also expected.
Figma
Technical Artist - EA SPORTS FC
Vancouver, BCElectronic Arts
3+ ansElectronic Arts needs candidates with about 3 years of cinematic or games production experience, extensive Python and C# scripting, and Maya skills. A related bachelor's degree is desired, along with strong communication with artists and engineers and a solutions-focused approach to debugging.
Maya
Character Artist - EA Sports FC
Vancouver, BCElectronic Arts
3+ ansCandidates need 3+ years of character creation production, strong high-poly sculpting and texturing skills, and experience in Maya, ZBrush and Photoshop. Experience with PBR workflows, game engines such as Unreal, Frostbite or Unity, and a photo-real portfolio is required.
Maya, Photoshop, Substance Painter, Substance Designer, Unreal Engine, Frostbite
Character Artist - EA Sports FC
Vancouver, BCElectronic Arts
3+ ansElectronic Arts needs at least 3 years of character creation production, with skills in Maya, ZBrush and Photoshop, PBR texturing and game engines such as Unreal, Frostbite or Unity. Candidates also need a photo-real portfolio showing hair, clothing, anatomy and likeness with UV layouts and maps.
Maya, Photoshop, Substance Painter, Substance Designer, Unreal Engine, Frostbite