Systems Software Engineer - EA SPORTS™ FC
Vancouver, BCElectronic Arts
5+ ansCandidates need 5+ years of programming experience focused on C++, including C++ best practices and architecture. They should have engine development, embedded systems, parallel programming, and performance and memory profiling experience, and communicate well with artists, designers and producers.
C++, performance profiling tools, memory profiling tools
Senior VFX Artist (Apex Legends)
Vancouver, BCElectronic Arts
5+ ansCandidates need 5+ years of professional real-time VFX experience in games, a strong portfolio of shipped in-game effects, and skill in DCC tools such as Maya, Houdini, Photoshop or Substance Designer. Experience mentoring artists and working in a game engine is also required.
Maya, Houdini, Photoshop, Substance Designer, game engine
Senior Software Engineering Manager - EA SPORTS™ UFC
Vancouver, BCElectronic Arts
10+ ans4+ gestionCandidates need 10+ years of multi-platform software development and 4+ years of engineering leadership, including managing managers. Electric Arts expects skills in mentoring, hiring, large-scale system design, and programming in C++, C#, or Java.
MMA, Coaching, Performance management, CI/CD, Software development, Leadership
Senior Program Manager
Vancouver, BCElectronic Arts
8+ ansCandidates need 8+ years of program, project, or operational leadership, ideally in video games or technology. They must lead by influence, present to senior executives, and understand game production pipelines and enterprise AI governance.
Recruitment, Leadership, Machine learning, Onboarding, Reporting, Communication skills
Senior Gameplay Software Engineer - EA SPORTS™ NHL
Vancouver, BCElectronic Arts
5+ ansCandidates need 5+ years of professional game development experience and advanced C++ skills. They also need knowledge of 3D math, physics simulation, multi-threading and performance profiling, and clear communication skills.
C++, Perforce, Git
Rendering Software Engineer - EA SPORTS™ UFC
Vancouver, BCElectronic Arts
3+ ansCandidates need 3+ years of professional C++ experience, 2+ years with real-time rendering engines, and experience with DirectX 12, Vulkan or Metal. Graphics debugging, profiling, multithreading and AI-assisted development tools are also needed.
C++, DirectX 12, Vulkan, Metal
Principal Product Manager, AI Platform
Vancouver, BCElectronic Arts
8+ ansElectronic Arts needs a Bachelor's degree and 8+ years in product or program management or software development, including 6+ years in product management. Candidates need 2+ years shipping AI/ML infrastructure or enterprise AI tooling and an understanding of microservices, REST and gRPC APIs and cloud platforms.
IPS, Machine learning, Documentation, Prioritization, Regulatory compliance, Leadership
Online Software Engineer - EA SPORTS™ UFC (Client/Server)
Vancouver, BCElectronic Arts
4+ ansCandidates need 4+ years of software engineering experience building online games or scalable online applications. They need strong C++ skills, database experience, networked and multithreaded systems knowledge, and familiarity with Git or Perforce.
C++, Git, Perforce
Manager, Procurement - Game Engine & Technology
Vancouver, BCElectronic Arts
5+ ansCandidates need a bachelor's degree and at least 5 years of procurement, technology partnership, strategic sourcing or commercial deal-making experience. Experience with game creation technologies, SaaS or AI/ML categories and with remote, globally distributed teams is required.
Procurement, Digital game creation systems, ML, Client relationship management, Circulate information
Machine Learning Engineer - EA SPORTS™ FC
Vancouver, BCElectronic Arts
Candidates need a BS in Computer Science, Mathematics or a related field, or equivalent engineering experience. They must have Python, C++ or Java skills, experience with LLM deployment and fine-tuning, and hands-on use of Databricks, Trino and Apache Airflow in production.
Databricks, Trino, Apache Airflow, Python, C++, Java
Game Modes Software Engineer - EA SPORTS™ NHL
Vancouver, BCElectronic Arts
3+ ansCandidates need 3+ years of C++ development, experience with client-server, multi-threaded and database systems, and multi-platform development. Electronic Arts also asks for strong software architecture, testing and performance skills, and experience using AI-assisted development tools.
C++
Finance Intern, EA Ventures - Summer 2027
Vancouver, BCElectronic Arts
Electronic Arts needs an undergraduate student in finance, business, accounting or a related field, graduating no earlier than December 2027. Candidates need financial modelling skills, dashboard experience in Power BI or Tableau, and the ability to explain findings to non-finance audiences.
Power BI, Tableau, Excel
Experience Designer, Handheld Experiences - EA SPORTS™ FC
Vancouver, BCElectronic Arts
3+ ansCandidates need 3+ years designing shipped player-facing interfaces for games or interactive entertainment, with strong touch-first interaction design and visual craft. Electronic Arts also asks for design system fluency, accessibility and localization knowledge, and systems-level Figma skills.
Figma, Unity, Unreal Engine UMG, Claude Code, Figma Make
Director of Production, Content, Monetization & Progression (Apex Legends)
Vancouver, BCElectronic Arts
10+ ansElectronic Arts needs candidates with 10+ years of game or product development experience, including managing producers and leading complex live-service portfolios. Strong portfolio planning, risk management, external partner management and executive communication skills are required.
Jira, Confluence
DevOps Engineer - EA SPORTS™ TECHNOLOGY
Vancouver, BCElectronic Arts
6+ ansElectronic Arts needs six or more years of public cloud experience, mainly Google Cloud and Kubernetes, plus proven work on critical always-on systems. Candidates also need scripting skills in Python, Ruby or Go, and knowledge of cloud security, networking and CI/CD tools.
Google Cloud Platform, Google Kubernetes Engine, Kubernetes, Helm, Docker, Chef
Développeur.se sénior.e d’outils /Senior Tools Developer (Apex Legends)
Montréal, QCElectronic Arts
8+ ansCandidates need 8+ years developing game tools or engine systems, strong production C++ experience, and experience with asset pipelines and large codebases. Understanding of game engine architecture and editor workflows is expected.
C++, Apex Legends
Développeur.se sénior.e /Senior Full Stack Developer (Apex Legends)
Vancouver, BCElectronic Arts
8+ ansCandidates need 8+ years building and scaling enterprise online applications for a game or live service. They need strong front-end skills, server-side experience, REST API design, cloud and version control knowledge, and familiarity with AI frameworks and models.
Git, Perforce, GitLab, AWS, Azure, GCP
Développeur.se d’outils / Tools Developer (Apex Legends)
Vancouver, BC +1Electronic Arts
5+ ansCandidates need 5+ years building editors, systems or engines for game development, with excellent C++ and 3D math skills. Experience with game engine content workflows and UI frameworks is also required.
C++, C#, Python, DCC tools
Audio Software Engineer - EA SPORTS™ UFC
Vancouver, BCElectronic Arts
3+ ansElectronic Arts needs candidates with 3+ years of C++ development experience and experience with real-time or game systems. Strong skills in object-oriented design, memory management, multithreading and debugging are required.
C++
Associate Producer - EA SPORTS™ UFC
Vancouver, BCElectronic Arts
5+ ansCandidates need 5+ years in game production, product management or game design, with experience shipping features in Agile and waterfall. Online features, matchmaking and live-service knowledge, plus strong communication and the ability to pitch ideas to leadership, are required.
Leadership, MMA, Agile, Waterfall development, Decision making, Communication skills
Associate Producer - EA SPORTS™ NHL
Vancouver, BCElectronic Arts
5+ ansElectronic Arts needs candidates with 5+ years in game production, product management or design, proven experience shipping features, and familiarity with Agile and waterfall. Online features, matchmaking and live service knowledge, strong communication skills, and willingness to use AI tools are also required.
Leadership, Agile, Waterfall development, Decision making, Communication skills, Coaching
AI Engineer Intern (Masters)
Vancouver, BCElectronic Arts
Candidates need to be enrolled in a Master's program in computer science or electrical engineering with an AI/ML focus. They also need experience with Python, PyTorch, Docker, Kubernetes, cloud platforms and deploying ML models.
PyTorch, Docker, Kubernetes, Terraform, Databricks, AWS
AI Engineer Intern
Vancouver, BCElectronic Arts
Candidates need enrollment in an undergraduate computer science, AI, machine learning or graphics program. They need Python skills, hands-on deep learning experience with PyTorch or TensorFlow, Docker and Git experience, and a working knowledge of 3D geometry and linear algebra.
Autodesk Maya, Houdini, Docker, Git, PyTorch, TensorFlow