Lighting Artist, Cinematics
Vancouver, BCElectronic Arts
1+ ansCandidates need a strong eye for composition and cinematography, and at least one year of creating high-quality cinematic lighting on deadline. They must work in Unreal Sequencer or Frostbite Timeline and have lighting experience in-engine or in a 3D package.
Unreal Engine 5, Unity, Frostbite, Maya, Blender
Senior Software Engineer (C++/C#) - Frostbite
Vancouver, BCElectronic Arts
8+ ansCandidates need 8+ years of professional software development, strong C++ and C# skills, and 3D math and skeletal animation knowledge. Experience with game engine architecture and performance profiling is also required, plus a bachelor's degree or equivalent practical experience.
C++, C#, Frostbite, profiling tools
Activities Designer
Vancouver, BCElectronic Arts
1+ ansCandidates need a bachelor's degree in game design or a related field, or equivalent industry experience. They need at least 1 year working in game engines on content or features, and at least 1 year creating progression, activities or seasonal content for a shipped game.
Frostbite editor, visual scripting
Software Engineer (C++) - Frostbite
Vancouver, BCElectronic Arts
5+ ansCandidates need 5+ years of C++ experience, including data-oriented design and software architecture. They should have built high-performance concurrent software, worked in established codebases and used Agile, and have experience with data processing, databases or file systems, and web services in Azure.
C++, Azure
Animateur.trice technique sénior.e / Senior Technical Animator
Vancouver, BC +1Electronic Arts
5+ ansCandidates need 5+ years setting up animation state machines in a game engine such as Unreal or Unity, and at least 2 AAA titles. Experience with motion matching, IK, ragdoll and root motion is expected, along with a gameplay feature portfolio.
Frostbite, Unreal, Unity, Maya
Senior Software Engineer (C++/C#) - Frostbite
Vancouver, BCElectronic Arts
8+ ansCandidates need 8+ years of professional software development experience, strong C++ and C# skills, and knowledge of 3D math, game engine development, and performance profiling. A Bachelor's degree in Computer Science or equivalent practical experience is required.
C++, C#, Frostbite, WPF