Senior Technical Artist – Character Rigging & Technology
Vancouver, BCElectronic Arts
6+ ansCandidates need 6+ years of games or cinematic production experience in technical art, rigging or animation technology. Electronic Arts asks for strong character rigging skills, Python or C# scripting, and experience with Maya and Houdini.
Maya, Houdini, Frostbite, Unreal, Unity
Cinematic Artist, Screenshot Specialist
Vancouver, BCElectronic Arts
Electronic Arts needs candidates with a strong sense of cinematic language and 3D or real-time engine skills such as Unreal Engine, Maya or 3ds Max. They should know hockey or UFC well, use Adobe Photoshop and Lightroom, and be comfortable taking feedback under deadlines.
Unreal Engine, Maya, 3ds Max, Adobe Photoshop, Adobe Lightroom, Frostbite
Lighting Artist, Cinematics
Vancouver, BCElectronic Arts
1+ ansCandidates need a strong eye for composition and cinematography, and at least one year of creating high-quality cinematic lighting on deadline. They must work in Unreal Sequencer or Frostbite Timeline and have lighting experience in-engine or in a 3D package.
Unreal Engine 5, Unity, Frostbite, Maya, Blender
Experience Designer II - EA SPORTS FC
Vancouver, BCElectronic Arts
5+ ansElectronic Arts needs candidates with 5+ years of UI or visual experience in games or digital products, ideally with shipped games. A strong portfolio, UX principles knowledge, and proficiency in Figma or Adobe tools are required.
Figma, Adobe Creative Suite
Animator Co-op (Summer 2027 - 8-months - Sports Tech )
Vancouver, BCElectronic Arts
Candidates need to be enrolled in an accredited animation or technical degree and return to school after the internship, with graduation in May 2028 or later. They need character animation skills, familiarity with Maya or MotionBuilder, and strong problem-solving ability.
Autodesk Maya, MotionBuilder, Frostbite Engine, Python, Node-based programming tools