Lead Product Manager
Toronto, ONElectronic Arts
8+ ansElectronic Arts needs a candidate with 8+ years of product management experience, ideally in mobile gaming or live-service products. The candidate should have a strong record of engagement and monetization results, advanced analytical skills in Excel, SQL and data modeling, and a deep passion for gaming.
Excel, SQL
Directeur de la conception de jeu / Game Design Director
Vancouver, BC +1Electronic Arts
Candidates need extensive experience directing multiplayer AAA FPS titles and running live service games. They must show mastery of combat, gunplay and progression design, plus experience leading design teams and communicating with player communities.
Leadership, Communication skills, Collaboration, Artificial intelligence
Animateur.trice technique sénior.e / Senior Technical Animator
Vancouver, BC +1Electronic Arts
5+ ansCandidates need 5+ years setting up animation state machines in a game engine such as Unreal or Unity, and at least 2 AAA titles. Experience with motion matching, IK, ragdoll and root motion is expected, along with a gameplay feature portfolio.
Frostbite, Unreal, Unity, Maya
Concepteur.trice de l’expérience II / Experience Designer II
Montréal, QC +1Electronic Arts
3+ ansCandidates need 3+ years of professional UX design experience in Figma, a portfolio showing their design process, and knowledge of user flows, wireframing and prototyping. Teamwork across game disciplines and a collaborative attitude are also expected.
Figma
Site Reliability Engineer III
Toronto, ON +2Electronic Arts
7+ ansElectronic Arts needs candidates with 7+ years of experience with containers, cloud computing (AWS preferred) and Kubernetes, plus 7+ years supporting high-availability production systems with defined SLIs and SLOs. They also need Linux systems administration, networking knowledge, infrastructure-as-code and coding skills in Python, Golang or Java.
AWS, Kubernetes, Docker, Terraform, Helm, Chef
Animateur.trice - Battlefield / Animator - Battlefield
Vancouver, BCElectronic Arts
7+ ansCandidates need at least 7 years of professional animation experience, expert skill in Maya and MotionBuilder, and expert skill with FACS-based facial rigs. Experience supervising outsourcing teams and motion-capture workflows is required.
Maya, MotionBuilder, Shotgun
Développeur.se de logiciels sénior.e - outils de moteur génératif / Senior Software Developer - Generative Engine Tools
Vancouver, BC +1Electronic Arts
8+ ansCandidates need 8+ years of professional software engineering experience, including AAA game engine work, large C++ codebases and Python. Experience with AI/ML, procedural generation, agentic tooling and CI/CD is expected.
C++, Python, Jenkins, GitLab, Frostbite, Unity
Développeur.se principal.e de l’infrastructure / Lead Infrastructure Developer
Vancouver, BC +1Electronic Arts
8+ ansElectronic Arts needs candidates with 8+ years running production infrastructure, deep hands-on AWS experience and experience operating GPU fleets of 1000+ GPUs. Strong scripting, Terraform and GPU scheduling skills are also required.
AWS, Terraform, Kubernetes, Slurm, Grafana, Prometheus
Directeur.trice technique principal.e - Rendu neuronal / Principal Technical Director - Neural Rendering
Alberta +1Electronic Arts
20+ ansCandidates need 20+ years of PC or console game programming experience, including shipped AAA games or work with a game engine such as Unity, Unreal or Frostbite. They need expert C++, leadership experience (ideally leading a rendering team), advanced real-time rendering knowledge, and some knowledge of machine learning for graphics such as neural rendering. Experience with agentic programming is also required.
C++, Unity, Unreal Engine, Frostbite, Godot
Senior Manager, Operations - Infrastructure Platform Services (IPS)
Vancouver, BC +1Electronic Arts
10+ ansElectronic Arts needs 10+ years in business operations, operational strategy or program management in tech or entertainment. Candidates need strong stakeholder influence, executive communication, BI and metrics fluency, change leadership, and financial planning experience.
BI reporting systems
Développeur.se de logiciels sénior.e - Plate-forme de capture multimodale / Senior Software Developer - Multimodal Capture Platform
Montréal, QCElectronic Arts
12+ ansCandidates need 12+ years of professional software engineering experience, including AAA game engines or similar real-time systems. Electronic Arts requires expert C++ and large multithreaded architecture skills, plus technical leadership experience.
C++, Python, Jenkins, GitLab
Artiste technique - Systèmes de données des mondes et des ressources / Technical Artist - Asset and World Data Systems
Montréal, QCElectronic Arts
7+ ansCandidates need 7+ years of technical art, content-pipeline, or game tools experience, including AAA titles. They need a strong grasp of game production pipelines, 3D formats, engines such as Frostbite, Unreal, or Unity, and Python for pipeline automation.
Python, Frostbite, Unreal Engine, Unity
Directeur.trice technique - Capture de données de jeu / Technical Director - Game Data Capture
Montréal, QCElectronic Arts
12+ ansCandidates need 12+ years of software engineering experience with technical leadership in AAA games or engines, strong C++ and multithreaded engine knowledge, and experience with Perforce, CI/CD and complex build systems.
Perforce, C++
Développeur.se de logiciels sénior.e - Intégration du jeu et fiabilité de la capture / Senior Software Developer - Game Integration and Capture Reliability
Montréal, QCElectronic Arts
8+ ansCandidates need 8+ years of software engineering experience in AAA games or complex real-time systems, with expert C++ and Perforce skills. They also need experience with game-engine runtime systems, build and CI/CD tooling, Python scripting, and telemetry or schema-versioned data.
C++, Perforce, Python
Développeur.se de logiciels sénior.e - Flux de travaux agentifs / Senior Software Developer - Agentic Workflows
Vancouver, BC +1Electronic Arts
8+ ansCandidates need 8+ years of software development experience with AAA game engines, expertise in C++ and experience with Python. They also need experience with agentic harnesses and workflows, context engineering and long-running workflow orchestration.
C++, Python, Claude Code, Codex, Opencode, Frostbite
Développeur.se de logiciels - Flux de travaux agentifs / Software Developer - Agentic Workflows
Montréal, QCElectronic Arts
3+ ansCandidates need 3+ years of software development experience on AAA game engines, expertise in C++ and experience with Python. Experience with agentic coding tools, context engineering and long-running workflow orchestration is also required.
C++, Python, Claude Code, Codex, Opencode, Frostbite
Concepteur.trice sénior.e - Expérience utilisateur/Interface utilisateur / Senior UX/UI Designer
Vancouver, BC +1Electronic Arts
8+ ansCandidates need 8+ years designing digital product or game interfaces, a portfolio of high-fidelity UI and design system work, and proficiency in Figma or similar tools. Experience with usability testing, engineering collaboration and gameplay UI for PC or console is an asset.
Figma
Audio Artist II - FC
Vancouver, BCElectronic Arts
3+ ansElectronic Arts needs candidates with at least three years of studio recording or voice-over experience and three to five years of game audio experience. Strong sound design skills, audio middleware (Wwise, FMOD) and a game engine such as Unity or Unreal are required, along with basic scripting and database skills.
Wwise, FMOD, Unity, Unreal Engine, MS Access, Excel
Audio Artist III - FC
Vancouver, BCElectronic Arts
5+ ansElectronic Arts needs at least 5 years of game audio experience with AAA titles, plus 7 to 10 years of studio recording and voice-over production. Candidates need strong skills in audio middleware such as Wwise or FMOD, a DAW such as Pro Tools or Reaper, and a good knowledge of professional football.
Wwise, FMOD, Pro Tools, Reaper, Perforce, Git