Analytics Intern
Vancouver, BCElectronic Arts
Candidates need to be pursuing an undergraduate degree in Statistics, Economics, Physics or a related field, with SQL, a data analysis programming language, large dataset experience and a visualization tool such as Looker. Legal authorization to work full-time in Canada for the 16-week internship is required.
SQL, Python, R, Looker
Technical Program Manager
Vancouver, BCElectronic Arts
5+ ansElectronic Arts needs candidates with 5+ years of technical program or project management in software or systems work. They should know modern software architecture, CI/CD or technical operations, and be able to influence teams without direct authority.
Jira, PowerBI, Tableau
Senior Software Engineer (C++/C#) - Frostbite
Vancouver, BCElectronic Arts
8+ ansCandidates need 8+ years of professional software development, strong C++ and C# skills, and 3D math and skeletal animation knowledge. Experience with game engine architecture and performance profiling is also required, plus a bachelor's degree or equivalent practical experience.
C++, C#, Frostbite, profiling tools
AI/ML Software Engineer Intern (Summer 2027 - 8-Months - Masters - QVS)
Vancouver, BCElectronic Arts
Candidates need to be enrolled in a Masters program in computer science, AI, software engineering or a related field, and be legally authorized to work in Canada for the whole internship. They need machine learning fundamentals, Python, C++ or C# skills, and experience with LLM prompts and Git. Soccer knowledge and EA Sports familiarity are assets.
Python, C++, C#, Git
Animator Co-op (Summer 2027 - 8-months - Sports Tech )
Vancouver, BCElectronic Arts
Candidates need to be enrolled in an accredited animation or technical degree and return to school after the internship, with graduation in May 2028 or later. They need character animation skills, familiarity with Maya or MotionBuilder, and strong problem-solving ability.
Autodesk Maya, MotionBuilder, Frostbite Engine, Python, Node-based programming tools
VFX Artist II (Apex Legends)
Vancouver, BCElectronic Arts
2+ ansCandidates need 2+ years of professional real-time VFX work in games, with shipped in-game effects and AAA credit. They should be proficient in DCC tools such as Maya, Houdini, Photoshop or Substance Designer, and able to implement work in a game engine.
Maya, Houdini, Photoshop, Substance Designer, game engine