Développeur logiciel (moteur principal)/Software Developer (Core Engine) - Battlefield
Montréal, QCElectronic Arts
Candidates need experience with C++, CPU and memory optimization, and low-level programming. Debugging difficult bugs, a quality focus, and good communication are also required.
C++, Frostbite
Senior Technical Artist (Character Technology) - EA SPORTS Technology
Vancouver, BCElectronic Arts
6+ ansCandidates need at least 6 years of cinematic or games production experience, proficiency in Python or C#, and experience with Maya, Photoshop or Houdini. Strong asset optimization skills and a background in art, design, maths, engineering or computer science are also needed.
Maya, Photoshop, Houdini, Python, C#, C++
Site Reliability Engineer III
Toronto, ON +2Electronic Arts
7+ ansElectronic Arts needs candidates with 7+ years of experience with containers, cloud computing (AWS preferred) and Kubernetes, plus 7+ years supporting high-availability production systems with defined SLIs and SLOs. They also need Linux systems administration, networking knowledge, infrastructure-as-code and coding skills in Python, Golang or Java.
AWS, Kubernetes, Docker, Terraform, Helm, Chef
Senior Software Engineer (.NET)
Vancouver, BCElectronic Arts
8+ ansCandidates need 8+ years building enterprise solutions, source control, CI/CD pipelines, Microsoft .NET web development and database work, plus 3+ years with cloud or virtualization platforms. Strong communication and Agile experience are also required.
Azure, AWS, VMware, Docker, Kubernetes, Ansible
Senior Technical Artist (Rigging) - EA SPORTS Technology
Vancouver, BCElectronic Arts
5+ ansElectronic Arts needs candidates with 5+ years of games production experience in technical art, rigging or animation (cinematic experience also considered), expert skeleton and skin deformation skills, and strong Maya, Houdini and Python skills. A bachelor's degree or equivalent experience is required.
Maya, Houdini, Python, C++, C#, Unreal Engine
Artiste technique principal.e / Principal Technical Artist
Montréal, QCElectronic Arts
15+ ansCandidates need 15+ years of AAA game development with shipped console or PC titles and end-to-end pipeline knowledge. They must have a strong artistic eye, scripting and compiled programming skills, and console or PC optimization experience.
Unreal Engine, Unity, Claude Code
Quality Designer II – FC Live-Curation QV
Vancouver, BCElectronic Arts
Electronic Arts asks for detailed knowledge and experience playing EA SPORTS FC, including Ultimate Team. Candidates need web application test automation skills, data analysis abilities, and strong communication for working with producers and engineers in a live-service environment.
Driving examinations, Communication skills, Prioritization, Collaboration, Artificial intelligence, Machine learning
Technical Artist (DCC Tools) - EA SPORTS Technology
Vancouver, BCElectronic Arts
3+ ansCandidates need at least 3 years of cinematic or games production experience, proficiency in Python or C# scripting, and experience with 2D/3D art packages like Maya, Photoshop and Houdini. A bachelor's degree or equivalent experience and strong communication with artists, engineers and managers are also required.
Maya, Photoshop, Houdini
Executive Producer, Head of Production (Apex Legends)
Vancouver, BCElectronic Arts
10+ ansElectronic Arts needs candidates with 10+ years of AAA live operations experience on large multi-platform FPS live service games. Candidates must have managed multi-million dollar budgets, led 100+ person distributed teams, and shown mastery of Agile methods with Jira and Confluence.
Jira, Confluence
Motion Graphics Designer - Madden NFL
Vancouver, BCElectronic Arts
3+ ansElectronic Arts needs candidates with 3+ years of professional motion graphics experience and a strong portfolio of 2D and 3D motion design. Expert skills in After Effects and Cinema 4D, plus Figma, are required, along with a passion for sports and gaming.
After Effects, Cinema 4D, Figma
Site Reliability Engineer
Vancouver, BCElectronic Arts
5+ ansCandidates need at least 5 years of web or backend development experience and experience running live production services. They should be proficient in Golang, Python or Ruby and hands-on with AWS, Docker, Kubernetes and infrastructure as code, and have CDN or edge delivery experience.
AWS, Docker, Kubernetes, Terraform, CloudFormation, Helm
Gameplay Animator - EA Sports FC
Vancouver, BCElectronic Arts
Electronic Arts needs candidates with a strong grasp of animation principles and athletic movement, proficiency in Autodesk Maya and MotionBuilder, and a portfolio of personal and professional artwork. Strong problem-solving and the ability to meet tight deadlines are essential.
Autodesk Maya, MotionBuilder
Développeur.se de logiciels sénior.e - applications réseau / Senior Software Developer - Networking
Vancouver, BCElectronic Arts
8+ ansCandidates need 8+ years of professional software engineering experience, including AAA game engines and large C++ codebases. They also need gameplay networking experience and CI/CD tool proficiency such as Jenkins or GitLab.
C++, Jenkins, GitLab, Frostbite, Unity, Unreal
Développeur.se de logiciels sénior.e - outils de moteur génératif / Senior Software Developer - Generative Engine Tools
Vancouver, BC +1Electronic Arts
8+ ansCandidates need 8+ years of professional software engineering experience, including AAA game engine work, large C++ codebases and Python. Experience with AI/ML, procedural generation, agentic tooling and CI/CD is expected.
C++, Python, Jenkins, GitLab, Frostbite, Unity
Développeur.se de logiciels sénior.e - applications dorsales / Senior Software Developer - Backend
Vancouver, BCElectronic Arts
8+ ansCandidates need 8+ years of hands-on coding experience, shipped scalable web services on a public cloud, and expertise in Python and Postgres. Live service support, testable software, and CI/CD experience are also required.
Python, AWS, GCP, Azure, Jenkins, GitLab
Directeur.trice technique principal.e - Rendu neuronal / Principal Technical Director - Neural Rendering
Alberta +1Electronic Arts
20+ ansCandidates need 20+ years of PC or console game programming experience, including shipped AAA games or work with a game engine such as Unity, Unreal or Frostbite. They need expert C++, leadership experience (ideally leading a rendering team), advanced real-time rendering knowledge, and some knowledge of machine learning for graphics such as neural rendering. Experience with agentic programming is also required.
C++, Unity, Unreal Engine, Frostbite, Godot
Character Artist - EA Sports UFC
Vancouver, BCElectronic Arts
1+ ansCandidates need 1+ years of professional game character experience, strong 3D modeling, sculpting and PBR texturing skills, and knowledge of human anatomy. A portfolio of photorealistic characters, skin, hair, clothing and game-resolution assets is required.
Maya, ZBrush, Photoshop, Substance Painter, Frostbite, Unreal Engine
Technical Artist (Rigging) - EA SPORTS Technology
Vancouver, BCElectronic Arts
3+ ansCandidates need at least 3 years of cinematic or games production experience, a background in rigging and skinning complex assets, and Python scripting skills. Expertise in Autodesk Maya and knowledge of human anatomy and animation principles are required, and clear communication with artists, engineers and managers is essential.
Autodesk Maya, Python, C++, Houdini
Développeur.se de logiciels sénior.e - Plate-forme de capture multimodale / Senior Software Developer - Multimodal Capture Platform
Montréal, QCElectronic Arts
12+ ansCandidates need 12+ years of professional software engineering experience, including AAA game engines or similar real-time systems. Electronic Arts requires expert C++ and large multithreaded architecture skills, plus technical leadership experience.
C++, Python, Jenkins, GitLab
Directeur.trice du développement / Development Director
Montréal, QCElectronic Arts
5+ ansCandidates need 5+ years managing technical programs, experience with Agile, Kanban or Lean, and hands-on work with agentic AI and automation. Proficiency with Jira and experience coordinating across research, engineering and product teams are also required.
Jira
Artiste sénior.e de personnages / Senior Character Artist
Vancouver, BCElectronic Arts
8+ ansElectronic Arts needs candidates with 8+ years of AAA development experience and shipped console or PC titles, plus a strong real-time character portfolio. They must have mentoring and art review experience, advanced modeling, texturing and optimization skills, and a solid grasp of anatomy and silhouette.
Maya, Blender, ZBrush, Substance 3D, Marvelous Designer, Unreal Engine
Artiste technique - Systèmes de données des mondes et des ressources / Technical Artist - Asset and World Data Systems
Montréal, QCElectronic Arts
7+ ansCandidates need 7+ years of technical art, content-pipeline, or game tools experience, including AAA titles. They need a strong grasp of game production pipelines, 3D formats, engines such as Frostbite, Unreal, or Unity, and Python for pipeline automation.
Python, Frostbite, Unreal Engine, Unity
Artiste sénior.e en environnement / Senior Environment Artist
Vancouver, BCElectronic Arts
8+ ansCandidates need 8+ years of professional environment art experience with shipped console or PC titles and a strong real-time portfolio. Mentoring and art review experience is required, and expertise in modeling, texturing, optimization and tools like Maya, Blender, Substance 3D, Houdini, Unreal, Unity or Frostbite is needed.
Maya, Blender, Substance 3D, Houdini, ZBrush, Unreal
Animateur.trice sénior.e / Senior Animator
Vancouver, BCElectronic Arts
8+ ansElectronic Arts needs candidates with 8+ years of professional AAA animation experience, shipped console or PC titles and a strong demo reel. Candidates also need experience implementing animation in a real-time engine and mentoring animators.
Maya, Blender, ZBrush, Substance 3D, Marvelous Designer, Unreal