Senior Software Engineer (C++/C#) - Frostbite
Vancouver, BCElectronic Arts
8+ ansCandidates need 8+ years of professional software development, strong C++ and C# skills, and 3D math and skeletal animation knowledge. Experience with game engine architecture and performance profiling is also required, plus a bachelor's degree or equivalent practical experience.
C++, C#, Frostbite, profiling tools
Animator Co-op (Summer 2027 - 8-months - Sports Tech )
Vancouver, BCElectronic Arts
Candidates need to be enrolled in an accredited animation or technical degree and return to school after the internship, with graduation in May 2028 or later. They need character animation skills, familiarity with Maya or MotionBuilder, and strong problem-solving ability.
Autodesk Maya, MotionBuilder, Frostbite Engine, Python, Node-based programming tools
VFX Artist II (Apex Legends)
Vancouver, BCElectronic Arts
2+ ansCandidates need 2+ years of professional real-time VFX work in games, with shipped in-game effects and AAA credit. They should be proficient in DCC tools such as Maya, Houdini, Photoshop or Substance Designer, and able to implement work in a game engine.
Maya, Houdini, Photoshop, Substance Designer, game engine
Programmeur.se - Moteur Unreal Engine / Unreal Engine Programmer
Montréal, QC +1Electronic Arts
5+ ansCandidates need 5+ years of video game software development in C++ and extensive Unreal Engine experience, preferably UE5. Strong software engineering fundamentals, debugging skills and clear cross-team communication are essential.
Unreal Engine 5, C++