VFX Artist
Montréal, QCEidos-Montréal
3+ ansCandidates need 3 to 5 years of industry VFX experience and a portfolio of real-time work in Unreal Engine. They must know Niagara, materials and shaders, and tools like EmberGen, Photoshop and Substance Designer.
Unreal Engine, Niagara, EmberGen, Substance Designer, Photoshop, Sequencer
Senior Technical Artist
Montréal, QCEidos-Montréal
6+ ansCandidates need 6+ years as a technical artist, a diploma in programming or 3D art, AA to AAA shipping experience, and advanced Unreal Engine 5 skills. Knowledge of shaders, scripting, and performance profiling is expected.
Unreal Engine 5, Photoshop, Blender, Maya, Substance, Houdini
Cinematic Lighting Artist
Montréal, QCEidos-Montréal
3+ ansCandidates need a 3D or equivalent diploma, 3 to 5 years of lighting experience with cinematic lighting in real time and pre-rendered work, and at least one published title as a lighting artist. Knowledge of lighting basics, composition and physics-based rendering is required.
Unreal Engine, Photoshop
Senior Lighting Artist
Montréal, QCEidos-Montréal
5+ ansCandidates need 5+ years of industry lighting experience, including at least one shipped title. They need strong knowledge of real-time rendering, PBR workflows and Unreal Engine lighting, along with a 3D or equivalent degree.
Unreal Engine