Développeur logiciel (moteur principal)/Software Developer (Core Engine) - Battlefield
Montréal, QCElectronic Arts
Candidates need experience with C++, CPU and memory optimization, and low-level programming. Debugging difficult bugs, a quality focus, and good communication are also required.
C++, Frostbite
Software Engineer – Game Technology & Platform Development
Vancouver, BCElectronic Arts
7+ ansElectronic Arts needs candidates with 7+ years of professional software development experience and experience with game engines or real-time software. Candidates should understand APIs and software architecture, and be able to use AI coding agents in their development work.
C++, Frostbite, Unreal Engine, Unity
Experience Designer II - EA SPORTS FC
Vancouver, BCElectronic Arts
5+ ansElectronic Arts needs candidates with 5+ years of UI or visual experience in games or digital products, ideally with shipped games. A strong portfolio, UX principles knowledge, and proficiency in Figma or Adobe tools are required.
Figma, Adobe Creative Suite
Senior Producer (Apex Legends)
Vancouver, BCElectronic Arts
3+ ansCandidates need 3+ years of AAA game production experience, ideally on characters or heroes, and an understanding of the full character pipeline. They also need risk management skills and experience with live-service content delivery.
Senior Corporate Paralegal
Vancouver, BCElectronic Arts
3+ ansElectronic Arts needs candidates with at least 3 years as a corporate paralegal, strong Microsoft Office, Google Workspace and Adobe Acrobat skills, and careful organization. A bachelor's degree or paralegal certification is preferred, and notary certification is a plus.
Microsoft Office, Google Workspace, Adobe Acrobat, Legal entity management software
Full-Stack Software Engineer
Vancouver, BCElectronic Arts
3+ ansElectronic Arts needs candidates with at least 3 years of professional experience on large-scale web platforms, strong JavaScript and TypeScript skills, and hands-on experience with Node.js, NestJS, React and Next.js. Experience with REST or GraphQL integrations, Git workflows and testing frameworks is also expected.
Next.js, NestJS, React, Node.js, TypeScript, Contentful
Product Director
Vancouver, BCElectronic Arts
7+ ansCandidates need 7+ years of product management experience in digital games or consumer web or mobile platforms, including growing an established live business. They also need strong collaboration skills, a deep understanding of casual games, and comfort working fully remotely.
HTML, Leadership, Prioritization, Decision making
Analytics Intern
Vancouver, BCElectronic Arts
Candidates need to be pursuing an undergraduate degree in Statistics, Economics, Physics or a related field, with SQL, a data analysis programming language, large dataset experience and a visualization tool such as Looker. Legal authorization to work full-time in Canada for the 16-week internship is required.
SQL, Python, R, Looker
Technical Program Manager
Vancouver, BCElectronic Arts
5+ ansElectronic Arts needs candidates with 5+ years of technical program or project management in software or systems work. They should know modern software architecture, CI/CD or technical operations, and be able to influence teams without direct authority.
Jira, PowerBI, Tableau
Senior Software Engineer (C++/C#) - Frostbite
Vancouver, BCElectronic Arts
8+ ansCandidates need 8+ years of professional software development, strong C++ and C# skills, and 3D math and skeletal animation knowledge. Experience with game engine architecture and performance profiling is also required, plus a bachelor's degree or equivalent practical experience.
C++, C#, Frostbite, profiling tools
AI/ML Software Engineer Intern (Summer 2027 - 8-Months - Masters - QVS)
Vancouver, BCElectronic Arts
Candidates need to be enrolled in a Masters program in computer science, AI, software engineering or a related field, and be legally authorized to work in Canada for the whole internship. They need machine learning fundamentals, Python, C++ or C# skills, and experience with LLM prompts and Git. Soccer knowledge and EA Sports familiarity are assets.
Python, C++, C#, Git
Animator Co-op (Summer 2027 - 8-months - Sports Tech )
Vancouver, BCElectronic Arts
Candidates need to be enrolled in an accredited animation or technical degree and return to school after the internship, with graduation in May 2028 or later. They need character animation skills, familiarity with Maya or MotionBuilder, and strong problem-solving ability.
Autodesk Maya, MotionBuilder, Frostbite Engine, Python, Node-based programming tools
VFX Artist II (Apex Legends)
Vancouver, BCElectronic Arts
2+ ansCandidates need 2+ years of professional real-time VFX work in games, with shipped in-game effects and AAA credit. They should be proficient in DCC tools such as Maya, Houdini, Photoshop or Substance Designer, and able to implement work in a game engine.
Maya, Houdini, Photoshop, Substance Designer, game engine
Development Director - EA Sports FC
Vancouver, BCElectronic Arts
8+ ans4+ gestionElectronic Arts needs candidates with at least 8 years of project management or team leadership experience, including 4+ years of management. Candidates should know Waterfall and Agile methods, have a university degree or equivalent experience, and be skilled at communicating across all levels.
Manage a team, Project management, Team leadership, Coaching, Agile
Senior Technical Artist (Apex Legends)
Vancouver, BCElectronic Arts
Candidates need expert Maya skills, Python proficiency and experience writing tools for large production teams. Experience with proprietary game engines, physics-based animation and strong communication are also required.
Maya, Python
Line Producer - EA SPORTS™ FC
Vancouver, BCElectronic Arts
10+ ansCandidates need 10+ years in game production or product management, including live-service mobile games and leading teams of 20+ people. They must show success with engagement and monetization, a strong grasp of mobile UX and player psychology, and skill at mediating conflict.
Lead a team, UX design, Decision making
Senior Capture Artist
Vancouver, BCElectronic Arts
1+ ans1+ gestionCandidates need 1 to 3 years of game capture experience plus 1 to 3 years of project management. They also need deep knowledge of Battlefield and first-person shooter culture, skill on PCs and current consoles, an understanding of cinematic camera language, and a degree in film, art, design or a related field.
Adobe Premiere, PC, current-generation gaming consoles
VFX Intern
Vancouver, BCElectronic Arts
Candidates need to be enrolled in an accredited undergraduate program graduating no earlier than December 2027, with a strong sense of art and composition. Familiarity with tools such as Maya or Houdini and some game engine or particle system experience are expected, along with a passion for games.
Maya, Houdini, Photoshop, Unreal Engine, Unity
Cinematic Artist - American Football
Vancouver, BCElectronic Arts
5+ ansElectronic Arts needs candidates with 5+ years in game cinematics, broadcast, editing or presentation design, plus a portfolio. Experience with Unreal Engine and cinematography fundamentals is expected.
Unreal Engine
Programmeur.se - Moteur Unreal Engine / Unreal Engine Programmer
Montréal, QC +1Electronic Arts
5+ ansCandidates need 5+ years of video game software development in C++ and extensive Unreal Engine experience, preferably UE5. Strong software engineering fundamentals, debugging skills and clear cross-team communication are essential.
Unreal Engine 5, C++