Technical Animation Director (unannounced project)
Montréal, QCUbisoft
Candidates need experience in technical animation or animation systems within video games, plus experience mentoring teams. They also need strong knowledge of Unreal Engine, MotionBuilder, Maya or 3ds Max, and scripting in Python or C#.
Unreal Engine, MotionBuilder, Maya, 3ds Max, Jira, Perforce
Team Lead - Modeling (Unreal)
Montréal, QCUbisoft
Candidates need a strong understanding of 3D modeling pipelines for real-time games, experience with Unreal Engine (Blender is a plus), and the ability to review assets and give clear feedback. Experience coordinating outsourced work and organizing tasks in Jira is also expected.
Unreal Engine, Blender, Jira
UI Technical Artist (March of Giants)
Montréal, QCUbisoft
Candidates need strong Unreal Engine experience, especially UMG, Blueprint and UI integration. They should know UI shaders, materials and texture optimization, and be able to balance visual quality with performance. Strong collaboration and a portfolio of UI or technical art work are expected.
Unreal Engine, UMG, Blueprint
Programmeur.euse IU - (March of Giants)
Montréal, QCUbisoft
5+ ansBaccalauréat en informatique ou génie informatique, ou équivalent; Minimum 5 ans de programmation C++ dans les jeux ou systèmes intégrés; Excellente maîtrise de MVVM
C++, Unreal Engine 5, Slate, UMG, CommonUI, Unreal MVVM plugin
UI Programmer - (March of Giants)
Montréal, QCUbisoft
5+ ansCandidates need a Bachelor's in Computer Science or Computer Engineering (or equivalent experience), at least 5 years of C++ programming in games or embedded systems, and knowledge of MVVM. Strong debugging and collaboration skills are also needed.
Unreal Engine 5, Slate, UMG, CommonUI, Unreal MVVM plugin
Animation Programmer
Montréal, QCUbisoft
Candidates need C++ and C# experience, Visual Studio knowledge and a strong grasp of 3D mathematics. Hands-on experience with rigging, state machines, ragdoll physics, inverse kinematics and facial animation is expected, along with clear communication on technical topics.
Unreal Engine, Visual Studio, C++, C#