Gameplay Animator - EA Sports FC
Vancouver, BCElectronic Arts
Candidates need a strong grasp of animation principles and athletic movement, skill in Autodesk Maya and MotionBuilder, and strong problem-solving under tight deadlines. A portfolio of personal and professional artwork is required.
Autodesk Maya, MotionBuilder
Développeur.se de logiciels sénior.e - applications réseau / Senior Software Developer - Networking
Vancouver, BCElectronic Arts
8+ ansCandidates need 8+ years of professional software engineering experience, including AAA game engines and large C++ codebases. They also need gameplay networking experience and CI/CD tool proficiency such as Jenkins or GitLab.
C++, Jenkins, GitLab, Frostbite, Unity, Unreal
Développeur.se de logiciels sénior.e - outils de moteur génératif / Senior Software Developer - Generative Engine Tools
Vancouver, BC +1Electronic Arts
8+ ansCandidates need 8+ years of professional software engineering experience, including AAA game engine work, large C++ codebases and Python. Experience with AI/ML, procedural generation, agentic tooling and CI/CD is expected.
C++, Python, Jenkins, GitLab, Frostbite, Unity
Développeur.se de logiciels sénior.e - applications dorsales / Senior Software Developer - Backend
Vancouver, BCElectronic Arts
8+ ansCandidates need 8+ years of hands-on coding experience, shipped scalable web services on a public cloud, and expertise in Python and Postgres. Live service support, testable software, and CI/CD experience are also required.
Python, AWS, GCP, Azure, Jenkins, GitLab
Senior Manager, Compensation
Vancouver, BCElectronic Arts
7+ ansCandidates need a related bachelor's degree, 7+ years of client-facing compensation experience, and extensive experience designing salary structures, bonus and long-term incentive programs. Advanced Excel with data modeling and presenting to executives are also required.
Excel
Développeur.se principal.e de l’infrastructure / Lead Infrastructure Developer
Vancouver, BC +1Electronic Arts
8+ ansElectronic Arts needs candidates with 8+ years running production infrastructure, deep hands-on AWS experience and experience operating GPU fleets of 1000+ GPUs. Strong scripting, Terraform and GPU scheduling skills are also required.
AWS, Terraform, Kubernetes, Slurm, Grafana, Prometheus
Développeur.se - opérations liées à l’apprentissage automatique / MLOps Developer
Vancouver, BCElectronic Arts
8+ ansElectronic Arts needs candidates with 8+ years of engineering experience, 4+ years running ML systems in production, and strong Python skills. They should be comfortable with PyTorch and inference servers such as vLLM, SGLang or TensorRT-LLM, and have experience with distributed data processing, observability and AWS ML infrastructure.
PyTorch, vLLM, SGLang, TensorRT-LLM, Ray, Spark
Directeur.trice technique principal.e - Rendu neuronal / Principal Technical Director - Neural Rendering
Alberta +1Electronic Arts
20+ ansCandidates need 20+ years of PC or console game programming experience, including shipped AAA games or work with a game engine such as Unity, Unreal or Frostbite. They need expert C++, leadership experience (ideally leading a rendering team), advanced real-time rendering knowledge, and some knowledge of machine learning for graphics such as neural rendering. Experience with agentic programming is also required.
C++, Unity, Unreal Engine, Frostbite, Godot
Senior Finance Manager, FP&A - Mobile
Vancouver, BCElectronic Arts
8+ ansElectronic Arts needs a candidate with a bachelor's degree in finance, economics, business or a related field and 8+ years in FP&A or strategic finance. Strong financial modelling, GAAP knowledge, coaching experience and comfort with AI-powered business tools are also required.
Power BI, Tableau, Anaplan
Character Artist - EA Sports UFC
Vancouver, BCElectronic Arts
1+ ansCandidates need 1+ years of professional game character experience, strong 3D modeling, sculpting and PBR texturing skills, and knowledge of human anatomy. A portfolio of photorealistic characters, skin, hair, clothing and game-resolution assets is required.
Maya, ZBrush, Photoshop, Substance Painter, Frostbite, Unreal Engine
Technical Artist (Rigging) - EA SPORTS Technology
Vancouver, BCElectronic Arts
3+ ansCandidates need at least 3 years of cinematic or games production experience, a background in rigging and skinning complex assets, and Python scripting skills. Expertise in Autodesk Maya and knowledge of human anatomy and animation principles are required, and clear communication with artists, engineers and managers is essential.
Autodesk Maya, Python, C++, Houdini
Senior Manager, Strategy and Operations - People Experience
Vancouver, BCElectronic Arts
Electronic Arts needs a candidate with experience in functional strategy, portfolio management and operational planning. The candidate should be able to bring senior leaders into agreement, simplify complex topics for decisions, and use data and visuals to tell a clear story.
Collaboration, Communication skills, Leadership, Decision making
Senior Manager, Operations - Infrastructure Platform Services (IPS)
Vancouver, BC +1Electronic Arts
10+ ansElectronic Arts needs 10+ years in business operations, operational strategy or program management in tech or entertainment. Candidates need strong stakeholder influence, executive communication, BI and metrics fluency, change leadership, and financial planning experience.
BI reporting systems
Développeur.se de logiciels sénior.e - Plate-forme de capture multimodale / Senior Software Developer - Multimodal Capture Platform
Montréal, QCElectronic Arts
12+ ansCandidates need 12+ years of professional software engineering experience, including AAA game engines or similar real-time systems. Electronic Arts requires expert C++ and large multithreaded architecture skills, plus technical leadership experience.
C++, Python, Jenkins, GitLab
Senior Product Analyst - EA Sports FC
Vancouver, BCElectronic Arts
2+ ansCandidates need a quantitative degree or equivalent experience and 2+ years in data analytics. They must know SQL, data visualization tools and a scripting language, and gaming experience is an asset.
SQL, Python, R, Tableau, Power BI
Directeur.trice du développement / Development Director
Montréal, QCElectronic Arts
5+ ansCandidates need 5+ years managing technical programs, experience with Agile, Kanban or Lean, and hands-on work with agentic AI and automation. Proficiency with Jira and experience coordinating across research, engineering and product teams are also required.
Jira
Artiste sénior.e de personnages / Senior Character Artist
Vancouver, BCElectronic Arts
8+ ansElectronic Arts needs candidates with 8+ years of AAA development experience and shipped console or PC titles, plus a strong real-time character portfolio. They must have mentoring and art review experience, advanced modeling, texturing and optimization skills, and a solid grasp of anatomy and silhouette.
Maya, Blender, ZBrush, Substance 3D, Marvelous Designer, Unreal Engine
Artiste technique - Systèmes de données des mondes et des ressources / Technical Artist - Asset and World Data Systems
Montréal, QCElectronic Arts
7+ ansCandidates need 7+ years of technical art, content-pipeline, or game tools experience, including AAA titles. They need a strong grasp of game production pipelines, 3D formats, engines such as Frostbite, Unreal, or Unity, and Python for pipeline automation.
Python, Frostbite, Unreal Engine, Unity
Artiste sénior.e en environnement / Senior Environment Artist
Vancouver, BCElectronic Arts
8+ ansCandidates need 8+ years of professional environment art experience with shipped console or PC titles and a strong real-time portfolio. Mentoring and art review experience is required, and expertise in modeling, texturing, optimization and tools like Maya, Blender, Substance 3D, Houdini, Unreal, Unity or Frostbite is needed.
Maya, Blender, Substance 3D, Houdini, ZBrush, Unreal
Animateur.trice sénior.e / Senior Animator
Vancouver, BCElectronic Arts
8+ ansElectronic Arts needs candidates with 8+ years of professional AAA animation experience, shipped console or PC titles and a strong demo reel. Candidates also need experience implementing animation in a real-time engine and mentoring animators.
Maya, Blender, ZBrush, Substance 3D, Marvelous Designer, Unreal
Directeur.trice technique - Capture de données de jeu / Technical Director - Game Data Capture
Montréal, QCElectronic Arts
12+ ansCandidates need 12+ years of software engineering experience with technical leadership in AAA games or engines, strong C++ and multithreaded engine knowledge, and experience with Perforce, CI/CD and complex build systems.
Perforce, C++
Développeur.se de logiciels sénior.e - Intégration du jeu et fiabilité de la capture / Senior Software Developer - Game Integration and Capture Reliability
Montréal, QCElectronic Arts
8+ ansCandidates need 8+ years of software engineering experience in AAA games or complex real-time systems, with expert C++ and Perforce skills. They also need experience with game-engine runtime systems, build and CI/CD tooling, Python scripting, and telemetry or schema-versioned data.
C++, Perforce, Python
Développeur.se de logiciels sénior.e - Flux de travaux agentifs / Senior Software Developer - Agentic Workflows
Vancouver, BC +1Electronic Arts
8+ ansCandidates need 8+ years of software development experience with AAA game engines, expertise in C++ and experience with Python. They also need experience with agentic harnesses and workflows, context engineering and long-running workflow orchestration.
C++, Python, Claude Code, Codex, Opencode, Frostbite
Développeur.se de logiciels - Flux de travaux agentifs / Software Developer - Agentic Workflows
Montréal, QCElectronic Arts
3+ ansCandidates need 3+ years of software development experience on AAA game engines, expertise in C++ and experience with Python. Experience with agentic coding tools, context engineering and long-running workflow orchestration is also required.
C++, Python, Claude Code, Codex, Opencode, Frostbite