Games Producer - Talent Pool (N America)
Montréal, QCSide
Candidates need experience producing in AAA, AA, or mobile game development, strong project management with Agile, Scrum, or Kanban, and proficiency with tools like Jira, Confluence, Asana, or ShotGrid.
Jira, Confluence, Asana, ShotGrid
Game Design - (Various Disciplines) - Talent Pool (N America)
Montréal, QC +1Side
3+ ansCandidates need 3+ years of professional game design experience and a contribution to at least one shipped title. Strong knowledge of Unreal Engine or Unity, scripting, and player psychology is expected.
Unreal Engine, Unity
Éditeur(rice) audio de dialogues (sur appel) | Dialogue Audio Editor (on-call)
Montréal, QCSide
1+ ansUn an d'expérience minimum en édition de dialogues; Maîtrise de Pro Tools, iZotope RX et Excel; Atout : connaissance d'Adobe Audition
Pro Tools, iZotope RX, Excel, Adobe Audition
Concepteur Sonore Free-lance / Freelance Sound Designer
Montréal, QCSide
Proven experience on shipped games; Strong portfolio of creative, efficient sound design; Advanced proficiency in a professional DAW (Reaper preferred)
Reaper, Git, Perforce, SVN, Jira, Confluence
Concepteur Sonore / Sound Designer
Montréal, QCSide
Diplôme en design sonore, enregistrement ou musique, ou portfolio impressionnant; Expérience sur au moins deux jeux terminés; Maîtrise de Reaper et/ou Pro Tools
Wwise, FMOD, Unreal Engine, Unity, Reaper, Pro Tools
Concepteur Audio Senior / Senior Sound Designer
Montréal, QCSide
Expérience substantielle en conception sonore de jeux livrés; Maîtrise avancée de Reaper ou Pro Tools; Connaissance du pipeline audio, middleware et UE5 de préférence
Reaper, Pro Tools, Wwise, FMOD, Unreal Engine 5, Unity
3D Environment Artist - Talent Pool (N America)
Montréal, QCSide
3+ ansCandidates need 3+ years as an environment artist in the video game industry, with at least one shipped title. Strong skills in Maya, Blender, Photoshop, Substance and Unity or Unreal, plus a good eye for composition and lighting, are required.
Maya, Blender, Photoshop, Substance Painter, Substance Designer, Unity
3D Character Artist - Talent Pool (N America)
Montréal, QCSide
3+ ansCandidates need 3+ years as a character artist in the video game industry and a shipped title on PC, console, mobile or VR/AR. Strong skills in ZBrush, Maya, 3ds Max and Substance Painter, plus anatomy knowledge, are expected.
ZBrush, Maya, 3ds Max, Substance Painter, Photoshop, Marvelous Designer