Senior Technical Artist (Rigging) - EA SPORTS Technology
Vancouver, BCElectronic Arts
5+ ansElectronic Arts needs candidates with 5+ years of games production experience in technical art, rigging or animation (cinematic experience also considered), expert skeleton and skin deformation skills, and strong Maya, Houdini and Python skills. A bachelor's degree or equivalent experience is required.
Maya, Houdini, Python, C++, C#, Unreal Engine
Motion Graphics Designer - Madden NFL
Vancouver, BCElectronic Arts
3+ ansElectronic Arts needs candidates with 3+ years of professional motion graphics experience and a strong portfolio of 2D and 3D motion design. Expert skills in After Effects and Cinema 4D, plus Figma, are required, along with a passion for sports and gaming.
After Effects, Cinema 4D, Figma
Character Artist - EA Sports UFC
Vancouver, BCElectronic Arts
1+ ansCandidates need 1+ years of professional game character experience, strong 3D modeling, sculpting and PBR texturing skills, and knowledge of human anatomy. A portfolio of photorealistic characters, skin, hair, clothing and game-resolution assets is required.
Maya, ZBrush, Photoshop, Substance Painter, Frostbite, Unreal Engine
Technical Artist (Rigging) - EA SPORTS Technology
Vancouver, BCElectronic Arts
3+ ansCandidates need at least 3 years of cinematic or games production experience, a background in rigging and skinning complex assets, and Python scripting skills. Expertise in Autodesk Maya and knowledge of human anatomy and animation principles are required, and clear communication with artists, engineers and managers is essential.
Autodesk Maya, Python, C++, Houdini
Artiste sénior.e de personnages / Senior Character Artist
Vancouver, BCElectronic Arts
8+ ansElectronic Arts needs candidates with 8+ years of AAA development experience and shipped console or PC titles, plus a strong real-time character portfolio. They must have mentoring and art review experience, advanced modeling, texturing and optimization skills, and a solid grasp of anatomy and silhouette.
Maya, Blender, ZBrush, Substance 3D, Marvelous Designer, Unreal Engine
Artiste technique - Systèmes de données des mondes et des ressources / Technical Artist - Asset and World Data Systems
Montréal, QCElectronic Arts
7+ ansCandidates need 7+ years of technical art, content-pipeline, or game tools experience, including AAA titles. They need a strong grasp of game production pipelines, 3D formats, engines such as Frostbite, Unreal, or Unity, and Python for pipeline automation.
Python, Frostbite, Unreal Engine, Unity
Artiste sénior.e en environnement / Senior Environment Artist
Vancouver, BCElectronic Arts
8+ ansCandidates need 8+ years of professional environment art experience with shipped console or PC titles and a strong real-time portfolio. Mentoring and art review experience is required, and expertise in modeling, texturing, optimization and tools like Maya, Blender, Substance 3D, Houdini, Unreal, Unity or Frostbite is needed.
Maya, Blender, Substance 3D, Houdini, ZBrush, Unreal
Animateur.trice sénior.e / Senior Animator
Vancouver, BCElectronic Arts
8+ ansElectronic Arts needs candidates with 8+ years of professional AAA animation experience, shipped console or PC titles and a strong demo reel. Candidates also need experience implementing animation in a real-time engine and mentoring animators.
Maya, Blender, ZBrush, Substance 3D, Marvelous Designer, Unreal
Senior Software Engineer (C++/C#) - Frostbite
Vancouver, BCElectronic Arts
8+ ansCandidates need 8+ years of professional software development experience, strong C++ and C# skills, and knowledge of 3D math, game engine development, and performance profiling. A Bachelor's degree in Computer Science or equivalent practical experience is required.
C++, C#, Frostbite, WPF
C++ Gameplay Software Engineer Co-op (FC - Vancouver - Summer 2027 - 8-months - Undergrad)
Vancouver, BCElectronic Arts
Candidates need to be enrolled in an undergraduate computer science or software engineering program and graduate in May 2028 or later. They must be proficient in C++, understand object-oriented programming and vector math, and have working knowledge of 3D math.
C++, proprietary game engine
Software Engineer Co-op (Summer 2027 - 8-Months - Sports Technology - Undergraduate)
Vancouver, BCElectronic Arts
Candidates need to be enrolled in a Computer Science, Software Engineering or related degree and be able to read, write and debug C++. They must be legally authorized to work in Canada for the whole internship, and be graduating in May 2028 or later.
C++, Frostbite engine