Senior Technical Artist (Character Technology) - EA SPORTS Technology
Vancouver, BCElectronic Arts
6+ ansCandidates need at least 6 years of cinematic or games production experience, proficiency in Python or C#, and experience with Maya, Photoshop or Houdini. Strong asset optimization skills and a background in art, design, maths, engineering or computer science are also needed.
Maya, Photoshop, Houdini, Python, C#, C++
Concept Artist
Vancouver, BCElectronic Arts
Electronic Arts needs candidates with strong drawing skills, especially environment concept design and architecture, plus skill in realistic rendering, perspective and lighting. Candidates should also know digital painting and 3D tools such as Photoshop, Maya and Blender.
Photoshop, Maya, Blender, SketchUp, Miro
Development Director - EA Sports FC
Vancouver, BCElectronic Arts
8+ ans6+ gestionCandidates need 8+ years leading complex programs or operations, including 6+ years in an operational leadership role. Electronic Arts also wants strong project management, risk, communication and Agile or Lean experience.
Coaching, Manage a team, Problem solving, Risk management, Prioritization, Communication skills
Senior Technical Artist (Rigging) - EA SPORTS Technology
Vancouver, BCElectronic Arts
5+ ansElectronic Arts needs candidates with 5+ years of games production experience in technical art, rigging or animation (cinematic experience also considered), expert skeleton and skin deformation skills, and strong Maya, Houdini and Python skills. A bachelor's degree or equivalent experience is required.
Maya, Houdini, Python, C++, C#, Unreal Engine
Quality Designer II – FC Live-Curation QV
Vancouver, BCElectronic Arts
Electronic Arts asks for detailed knowledge and experience playing EA SPORTS FC, including Ultimate Team. Candidates need web application test automation skills, data analysis abilities, and strong communication for working with producers and engineers in a live-service environment.
Driving examinations, Communication skills, Prioritization, Collaboration, Artificial intelligence, Machine learning
Senior Lead Game Product Manager - EA Sports FC
Vancouver, BCElectronic Arts
10+ ansElectronic Arts needs candidates with at least 10 years of product management experience on complex consumer products, strong analytical and executive communication skills, and the ability to influence without authority. Football or FC knowledge, and experience with live services, gaming or sports, are strongly preferred.
Dashboards, Product telemetry
Technical Artist (DCC Tools) - EA SPORTS Technology
Vancouver, BCElectronic Arts
3+ ansCandidates need at least 3 years of cinematic or games production experience, proficiency in Python or C# scripting, and experience with 2D/3D art packages like Maya, Photoshop and Houdini. A bachelor's degree or equivalent experience and strong communication with artists, engineers and managers are also required.
Maya, Photoshop, Houdini
Senior Character Artist - EA Sports FC
Vancouver, BCElectronic Arts
5+ ansElectronic Arts needs candidates with 5+ years of character modeling for games, including at least one shipped AAA title in a senior or lead role. Candidates need expert DCC skills, PBR and scan pipeline experience, and hair grooming experience, and must show a photo-real portfolio.
Maya, ZBrush, Marvelous Designer, Substance Painter, Frostbite, Unreal Engine
Concept Artist (Football Murals/Street Art) - EA SPORTS FC
Vancouver, BCElectronic Arts
Electronic Arts needs candidates with strong drawing, painting and composition skills, and the ability to make recognizable portraits from photo reference. They also need graphic design and mural or street-art experience, and proficiency in Photoshop, Illustrator or similar 2D tools.
Photoshop, Illustrator
Executive Producer, Head of Production (Apex Legends)
Vancouver, BCElectronic Arts
10+ ansElectronic Arts needs candidates with 10+ years of AAA live operations experience on large multi-platform FPS live service games. Candidates must have managed multi-million dollar budgets, led 100+ person distributed teams, and shown mastery of Agile methods with Jira and Confluence.
Jira, Confluence
Animateur.trice - Battlefield / Animator - Battlefield
Vancouver, BCElectronic Arts
7+ ansCandidates need at least 7 years of professional animation experience, expert skill in Maya and MotionBuilder, and expert skill with FACS-based facial rigs. Experience supervising outsourcing teams and motion-capture workflows is required.
Maya, MotionBuilder, Shotgun
Gameplay Animator - EA Sports FC
Vancouver, BCElectronic Arts
Electronic Arts needs candidates with a strong grasp of animation principles and athletic movement, proficiency in Autodesk Maya and MotionBuilder, and a portfolio of personal and professional artwork. Strong problem-solving and the ability to meet tight deadlines are essential.
Autodesk Maya, MotionBuilder
Character Artist - EA Sports UFC
Vancouver, BCElectronic Arts
1+ ansCandidates need 1+ years of professional game character experience, strong 3D modeling, sculpting and PBR texturing skills, and knowledge of human anatomy. A portfolio of photorealistic characters, skin, hair, clothing and game-resolution assets is required.
Maya, ZBrush, Photoshop, Substance Painter, Frostbite, Unreal Engine
Technical Artist (Rigging) - EA SPORTS Technology
Vancouver, BCElectronic Arts
3+ ansCandidates need at least 3 years of cinematic or games production experience, a background in rigging and skinning complex assets, and Python scripting skills. Expertise in Autodesk Maya and knowledge of human anatomy and animation principles are required, and clear communication with artists, engineers and managers is essential.
Autodesk Maya, Python, C++, Houdini
Senior Product Analyst - EA Sports FC
Vancouver, BCElectronic Arts
2+ ansCandidates need a quantitative degree or equivalent experience and 2+ years in data analytics. They must know SQL, data visualization tools and a scripting language, and gaming experience is an asset.
SQL, Python, R, Tableau, Power BI
Senior Research Scientist (Neural Animation)
Vancouver, BCElectronic Arts
7+ ansCandidates need a graduate or equivalent research background in computer science or a STEM field, plus experience with generative models, computer vision, and model training. They also need 7 or more years of combined graduate research and professional experience, and skill in Python, PyTorch or TensorFlow, and a game engine such as Unity or Unreal.
PyTorch, TensorFlow, Unity, Unreal Engine, Godot
Concepteur.trice sénior.e - Expérience utilisateur/Interface utilisateur / Senior UX/UI Designer
Vancouver, BC +1Electronic Arts
8+ ansCandidates need 8+ years designing digital product or game interfaces, a portfolio of high-fidelity UI and design system work, and proficiency in Figma or similar tools. Experience with usability testing, engineering collaboration and gameplay UI for PC or console is an asset.
Figma
Audio Artist II - FC
Vancouver, BCElectronic Arts
3+ ansElectronic Arts needs candidates with at least three years of studio recording or voice-over experience and three to five years of game audio experience. Strong sound design skills, audio middleware (Wwise, FMOD) and a game engine such as Unity or Unreal are required, along with basic scripting and database skills.
Wwise, FMOD, Unity, Unreal Engine, MS Access, Excel
Audio Artist III - FC
Vancouver, BCElectronic Arts
5+ ansElectronic Arts needs at least 5 years of game audio experience with AAA titles, plus 7 to 10 years of studio recording and voice-over production. Candidates need strong skills in audio middleware such as Wwise or FMOD, a DAW such as Pro Tools or Reaper, and a good knowledge of professional football.
Wwise, FMOD, Pro Tools, Reaper, Perforce, Git
Development Manager - EA Sports FC
Vancouver, BCElectronic Arts
3+ ansElectronic Arts needs at least 3 years of project management or project lead experience on production lifecycles, a bachelor's degree in a related field, experience in Scrum or Agile development, and a proven track record with Jira and Jaas. Experience with mediation, outsourced vendors and remote teams is an asset.
Jira, Jaas
Development Manager - EA Sports FC
Vancouver, BCElectronic Arts
3+ ansElectronic Arts needs candidates with at least 3 years of project management or project lead experience and a bachelor's degree in a related field. Experience with Scrum or Agile, Jira and team conflict resolution is also required.
Jira, JaaS
Player Experience, Research II
Vancouver, BCElectronic Arts
3+ ansCandidates need a degree in a related field or equivalent industry experience, plus 3+ years of user research on multiple platforms. Electronic Arts also looks for experience leading research projects, statistical analysis skills, and a strong understanding of FPS games.
Statistical analysis tools
C++ Generalist Software Engineer Co-op (FC - Vancouver - Summer 2027 - 8-Months - Undergrad)
Vancouver, BCElectronic Arts
Candidates need to be legally authorized to work in Canada for the full internship, enrolled in an accredited computer science or software engineering program, and graduating in May 2028 or later. They need solid modern C++ knowledge, basic debugging and build discipline, and ideally Git or Perforce and game development experience.
C++, Git, Perforce, Frostbite, Unreal, Unity
C++ Gameplay Software Engineer Co-op (FC - Vancouver - Summer 2027 - 8-months - Undergrad)
Vancouver, BCElectronic Arts
Candidates need to be enrolled in an undergraduate computer science or software engineering program and graduate in May 2028 or later. They must be proficient in C++, understand object-oriented programming and vector math, and have working knowledge of 3D math.
C++, proprietary game engine