Lead Product Manager
Toronto, ONElectronic Arts
8+ ansElectronic Arts needs a candidate with 8+ years of product management experience, ideally in mobile gaming or live-service products. The candidate should have a strong record of engagement and monetization results, advanced analytical skills in Excel, SQL and data modeling, and a deep passion for gaming.
Excel, SQL
Développeur.euse de logiciels / Software Developer - BATTLEFIELD QV
Montréal, QCElectronic Arts
5+ ansCandidates need 5+ years of software engineering experience and strong C++ skills. Game engine internals, AI behaviour systems, and automated testing experience are strong assets.
C++, Frostbite, Unreal, Unity
Directeur de la conception de jeu / Game Design Director
Vancouver, BC +1Electronic Arts
Candidates need extensive experience directing multiplayer AAA FPS titles and running live service games. They must show mastery of combat, gunplay and progression design, plus experience leading design teams and communicating with player communities.
Leadership, Communication skills, Collaboration, Artificial intelligence
Animateur.trice technique sénior.e / Senior Technical Animator
Vancouver, BC +1Electronic Arts
5+ ansCandidates need 5+ years setting up animation state machines in a game engine such as Unreal or Unity, and at least 2 AAA titles. Experience with motion matching, IK, ragdoll and root motion is expected, along with a gameplay feature portfolio.
Frostbite, Unreal, Unity, Maya
Concepteur.trice de l’expérience II / Experience Designer II
Montréal, QC +1Electronic Arts
3+ ansCandidates need 3+ years of professional UX design experience in Figma, a portfolio showing their design process, and knowledge of user flows, wireframing and prototyping. Teamwork across game disciplines and a collaborative attitude are also expected.
Figma
Développeur logiciel (moteur principal)/Software Developer (Core Engine) - Battlefield
Montréal, QCElectronic Arts
Candidates need experience with C++, CPU and memory optimization, and low-level programming. Debugging difficult bugs, a quality focus, and good communication are also required.
C++, Frostbite
Site Reliability Engineer III
Toronto, ON +2Electronic Arts
7+ ansElectronic Arts needs candidates with 7+ years of experience with containers, cloud computing (AWS preferred) and Kubernetes, plus 7+ years supporting high-availability production systems with defined SLIs and SLOs. They also need Linux systems administration, networking knowledge, infrastructure-as-code and coding skills in Python, Golang or Java.
AWS, Kubernetes, Docker, Terraform, Helm, Chef
Artiste technique principal.e / Principal Technical Artist
Montréal, QCElectronic Arts
15+ ansCandidates need 15+ years of AAA game development with shipped console or PC titles and end-to-end pipeline knowledge. They must have a strong artistic eye, scripting and compiled programming skills, and console or PC optimization experience.
Unreal Engine, Unity, Claude Code
Directeur.trice de la narration / Narrative Director
Montréal, QCElectronic Arts
Electronic Arts needs a candidate with prior experience as Narrative Director on a AAA game, plus narrative writing and game design experience. Strong team leadership, communication and quality-management skills are also required.
Leadership, Design principles, Team leadership, Give constructive feedback, Manage quality, Artificial intelligence
Spécialiste de l’expérience en milieu de travail/ Workplace Experience Specialist
Montréal, QCElectronic Arts
3+ ansElectronic Arts needs candidates with three or more years in workplace operations or facilities management, college coursework in a related area, and strong French and English communication. Hospitality experience is an advantage.
Slack
Animateur.trice - Battlefield / Animator - Battlefield
Vancouver, BCElectronic Arts
7+ ansCandidates need at least 7 years of professional animation experience, expert skill in Maya and MotionBuilder, and expert skill with FACS-based facial rigs. Experience supervising outsourcing teams and motion-capture workflows is required.
Maya, MotionBuilder, Shotgun
Développeur.se de logiciels sénior.e - outils de moteur génératif / Senior Software Developer - Generative Engine Tools
Vancouver, BC +1Electronic Arts
8+ ansCandidates need 8+ years of professional software engineering experience, including AAA game engine work, large C++ codebases and Python. Experience with AI/ML, procedural generation, agentic tooling and CI/CD is expected.
C++, Python, Jenkins, GitLab, Frostbite, Unity
Développeur.se principal.e de l’infrastructure / Lead Infrastructure Developer
Vancouver, BC +1Electronic Arts
8+ ansElectronic Arts needs candidates with 8+ years running production infrastructure, deep hands-on AWS experience and experience operating GPU fleets of 1000+ GPUs. Strong scripting, Terraform and GPU scheduling skills are also required.
AWS, Terraform, Kubernetes, Slurm, Grafana, Prometheus
Directeur.trice technique principal.e - Rendu neuronal / Principal Technical Director - Neural Rendering
Alberta +1Electronic Arts
20+ ansCandidates need 20+ years of PC or console game programming experience, including shipped AAA games or work with a game engine such as Unity, Unreal or Frostbite. They need expert C++, leadership experience (ideally leading a rendering team), advanced real-time rendering knowledge, and some knowledge of machine learning for graphics such as neural rendering. Experience with agentic programming is also required.
C++, Unity, Unreal Engine, Frostbite, Godot
Senior Manager, Operations - Infrastructure Platform Services (IPS)
Vancouver, BC +1Electronic Arts
10+ ansElectronic Arts needs 10+ years in business operations, operational strategy or program management in tech or entertainment. Candidates need strong stakeholder influence, executive communication, BI and metrics fluency, change leadership, and financial planning experience.
BI reporting systems
Développeur.se de logiciels sénior.e - Plate-forme de capture multimodale / Senior Software Developer - Multimodal Capture Platform
Montréal, QCElectronic Arts
12+ ansCandidates need 12+ years of professional software engineering experience, including AAA game engines or similar real-time systems. Electronic Arts requires expert C++ and large multithreaded architecture skills, plus technical leadership experience.
C++, Python, Jenkins, GitLab
Directeur.trice du développement / Development Director
Montréal, QCElectronic Arts
5+ ansCandidates need 5+ years managing technical programs, experience with Agile, Kanban or Lean, and hands-on work with agentic AI and automation. Proficiency with Jira and experience coordinating across research, engineering and product teams are also required.
Jira
Artiste technique - Systèmes de données des mondes et des ressources / Technical Artist - Asset and World Data Systems
Montréal, QCElectronic Arts
7+ ansCandidates need 7+ years of technical art, content-pipeline, or game tools experience, including AAA titles. They need a strong grasp of game production pipelines, 3D formats, engines such as Frostbite, Unreal, or Unity, and Python for pipeline automation.
Python, Frostbite, Unreal Engine, Unity