UI Technical Artist - EA Sports NHL
Vancouver, BCElectronic Arts
5+ ansElectronic Arts needs at least 5 years of games production experience and a bachelor's degree or equivalent. Candidates should know DCC tools, scripting or programming, graphics debugging and asset optimization, and be comfortable solving technical problems.
Photoshop, Cinema 4D, Figma, PIX, RenderDoc, Unity
Technical Interface Designer II - EA SPORTS FC
Vancouver, BCElectronic Arts
1+ ansCandidates need scripting and programming skills in languages such as JavaScript, C# and Python, plus proficiency in design tools like Figma. At least 1 year of experience with motion graphics or game engines such as Unreal or Unity is required.
Figma, Adobe Flash, Unreal Engine, Unity, Perforce, XML
Technical Interface Designer - EA SPORTS FC
Vancouver, BCElectronic Arts
1+ ansElectronic Arts needs candidates with artistic and technical skills, the ability to learn proprietary tools, and scripting experience in languages such as JavaScript, C#, and Python. They should have at least one year of experience with 3D motion graphics or game engines like Unreal or Unity.
Unreal Engine, Unity, Adobe Photoshop, ActionScript, Flash, Perforce
Technical Artist - EA SPORTS™ UFC
Vancouver, BCElectronic Arts
5+ ansCandidates need at least 5 years of games production experience and a bachelor's degree or equivalent. They must script in Python, C# or visual tools, and use graphics profilers like PIX or RenderDoc.
PIX, RenderDoc, Unity, Unreal Engine, Shader Graph, Blueprints
Rendering Software Engineer - EA SPORTS™ UFC
Vancouver, BCElectronic Arts
3+ ansCandidates need 3+ years of professional C++ experience, 2+ years with real-time rendering engines, and experience with DirectX 12, Vulkan or Metal. Graphics debugging, profiling, multithreading and AI-assisted development tools are also needed.
C++, DirectX 12, Vulkan, Metal
Experienced Rendering Software Engineer - FC
Vancouver, BCElectronic Arts
5+ ansCandidates need 5+ years of C++ development and experience with real-time rendering engines. They also need knowledge of modern graphics APIs such as DirectX12, Vulkan or Metal, plus strong debugging, multi-threading and optimization skills.
C++, DirectX12, Vulkan, Metal, PIX, RenderDoc
Experience Designer I - - EA SPORTS FC
Vancouver, BCElectronic Arts
2+ ansCandidates need 2+ years of game development or product design experience, a strong portfolio, and skills in UI, typography and layout. They should know Figma or Adobe tools, design systems, and be able to present design rationale to stakeholders.
Figma, Adobe Suite
Développeur.se d’outils / Tools Developer (Apex Legends)
Vancouver, BC +1Electronic Arts
5+ ansCandidates need 5+ years building editors, systems or engines for game development, with excellent C++ and 3D math skills. Experience with game engine content workflows and UI frameworks is also required.
C++, C#, Python, DCC tools
AI Engineer Intern
Vancouver, BCElectronic Arts
Candidates need enrollment in an undergraduate computer science, AI, machine learning or graphics program. They need Python skills, hands-on deep learning experience with PyTorch or TensorFlow, Docker and Git experience, and a working knowledge of 3D geometry and linear algebra.
Autodesk Maya, Houdini, Docker, Git, PyTorch, TensorFlow
Advanced Rendering Software Engineer - FC
Vancouver, BCElectronic Arts
5+ ansCandidates need 5+ years of C++ development experience and experience building real-time rendering engines. Strong math (trigonometry, calculus, linear algebra), modern graphics APIs such as DirectX12, Vulkan or Metal, and graphics performance tools like PIX, RenderDoc or Razor are required.
C++, DirectX12, Vulkan, Metal, PIX, RenderDoc
Advanced Game Software Engineer
Vancouver, BCElectronic Arts
10+ ansCandidates need 10+ years of software development experience, including 6+ years in C++ and experience with game engines such as Unreal, Unity or Frostbite. Strong debugging, large-scale system integration and a computer science degree or equivalent experience are also required.
C++, Frostbite, Unreal Engine, Unity, DirectX, OpenGL