Community Manager, Social & Content - 7 Days to Die | Gestionnaire de communauté, Réseaux sociaux et contenu - 7 Days to Die
Montréal, QCBehaviour Interactive: The company has partnered with many of the gaming industry’s leaders, including Microsoft, Sony, EA, Warner, Netflix, and Take-Two, among many others.
5+ ansCandidates need 5 to 9 years of experience, including at least 3 years managing social channels or creating content for games. A portfolio of gaming social content is required, along with skills in Adobe Premiere Pro, Photoshop, OBS and analytics tools; French-English bilingualism is an asset.
Adobe Premiere Pro, Adobe Photoshop, OBS, NVIDIA ShadowPlay, Gamesight, Power BI
Community Developer - 7 Days to Die | Développeur·euse de communauté - 7 Days to Die
Montréal, QCBehaviour Interactive: The company has partnered with many of the gaming industry’s leaders, including Microsoft, Sony, EA, Warner, Netflix, and Take-Two, among many others.
5+ ans5 à 9 ans d'expérience professionnelle, dont au moins 3 ans en gestion de communauté; Maîtrise de Discord, Steam, Reddit, X, YouTube et Twitch; Expérience en analyse de retours de joueur·euse·s et écoute sociale
Discord, Steam, Reddit, Gamesight, Power BI, Tableau
Senior Creative Director - 7 Days to Die | Directeur-trice créatif-ve Senior-e - 7 Days to Die
Montréal, QCBehaviour Interactive: The company has partnered with many of the gaming industry’s leaders, including Microsoft, Sony, EA, Warner, Netflix, and Take-Two, among many others.
15+ ansPlus de 15 ans en développement de jeux vidéo; Plusieurs titres AAA ou de grande qualité livrés sur PC ou console; Expérience de directeur·trice créatif·ve ou du design
Decision making, Communication skills, Leadership
Associate Producer - 7 Days to Die | Producteur·trice Associé·e - 7 Days to Die
Montréal, QCBehaviour Interactive: The company has partnered with many of the gaming industry’s leaders, including Microsoft, Sony, EA, Warner, Netflix, and Take-Two, among many others.
9+ ans3+ gestionMinimum de 9 ans en production de jeux vidéo; Minimum de 3 ans en gestion de chargés de projet ou chefs d'équipe; Excellentes compétences en organisation et gestion des risques
Jira
Product Director - 7 Days to Die | Directeur·trice de Produit - 7 Days to Die
Montréal, QCBehaviour Interactive: The company has partnered with many of the gaming industry’s leaders, including Microsoft, Sony, EA, Warner, Netflix, and Take-Two, among many others.
Expérience en gestion de produit sur un jeu service live; Au moins un an sur titres PC et/ou consoles; Forte expérience en développement de gameplay
Leadership, Analytical skills, Stakeholder management, Collaboration
Senior 3D Character Artist - 7 Days to Die | Artiste de personnages 3D sénior·e - 7 Days to Die
Montréal, QCBehaviour Interactive: The company has partnered with many of the gaming industry’s leaders, including Microsoft, Sony, EA, Warner, Netflix, and Take-Two, among many others.
6+ ansPlus de 6 ans d'expérience comme artiste de personnages sur des jeux commercialisés; Maîtrise de Blender, ZBrush, Substance Painter, Marvelous Designer, Photoshop et Unity; Solide connaissance des pipelines de production
Blender, ZBrush, Substance Painter, Marvelous Designer, Photoshop, Unity
Release Manager - 7 Days to Die | Responsable du Déploiement - 7 Days to Die
Montréal, QCBehaviour Interactive: The company has partnered with many of the gaming industry’s leaders, including Microsoft, Sony, EA, Warner, Netflix, and Take-Two, among many others.
5+ ansPlus de 5 ans d'expérience en gestion des déploiements ou production; Expérience de soumission et certification de jeux ou contenus; Connaissance des portails comme Steamworks, Partner Center et PlayStation
Steamworks, Microsoft Partner Center, PlayStation Content Pipeline, PlayStation DevNet, FQAWeb, Nintendo portals
Design Director - 7 Days to Die | Directeur·trice Design - 7 Days to Die
Montréal, QCBehaviour Interactive: The company has partnered with many of the gaming industry’s leaders, including Microsoft, Sony, EA, Warner, Netflix, and Take-Two, among many others.
Expérience comme Directeur·trice du design, de jeu ou directeur·trice associé·e design sur un jeu service live à succès; Profil de designer généraliste en gameplay, systèmes et progression; Collaboration étroite avec les
Collaboration, Prioritization, Research, Leadership, Communication skills, Economics
Brand Director – 7 Days To Die | Directeur·trice de marque – 7 Days To Die
Montréal, QCBehaviour Interactive: The company has partnered with many of the gaming industry’s leaders, including Microsoft, Sony, EA, Warner, Netflix, and Take-Two, among many others.
Expérience en campagnes marketing intégrées; Excellent sens créatif et voix de marque; Gestion de parties prenantes internes et externes
Communication skills, Collaboration, Documentation, Project management, Reflexion