Senior Manager, Operations - Infrastructure Platform Services (IPS)
Vancouver, BC +1Electronic Arts
10+ ansElectronic Arts needs 10+ years in business operations, operational strategy or program management in tech or entertainment. Candidates need strong stakeholder influence, executive communication, BI and metrics fluency, change leadership, and financial planning experience.
BI reporting systems
Développeur.se de logiciels sénior.e - Plate-forme de capture multimodale / Senior Software Developer - Multimodal Capture Platform
Montréal, QCElectronic Arts
12+ ansCandidates need 12+ years of professional software engineering experience, including AAA game engines or similar real-time systems. Electronic Arts requires expert C++ and large multithreaded architecture skills, plus technical leadership experience.
C++, Python, Jenkins, GitLab
Senior Product Analyst - EA Sports FC
Vancouver, BCElectronic Arts
2+ ansCandidates need a quantitative degree or equivalent experience and 2+ years in data analytics. They must know SQL, data visualization tools and a scripting language, and gaming experience is an asset.
SQL, Python, R, Tableau, Power BI
Directeur.trice du développement / Development Director
Montréal, QCElectronic Arts
5+ ansCandidates need 5+ years managing technical programs, experience with Agile, Kanban or Lean, and hands-on work with agentic AI and automation. Proficiency with Jira and experience coordinating across research, engineering and product teams are also required.
Jira
Artiste sénior.e de personnages / Senior Character Artist
Vancouver, BCElectronic Arts
8+ ansElectronic Arts needs candidates with 8+ years of AAA development experience and shipped console or PC titles, plus a strong real-time character portfolio. They must have mentoring and art review experience, advanced modeling, texturing and optimization skills, and a solid grasp of anatomy and silhouette.
Maya, Blender, ZBrush, Substance 3D, Marvelous Designer, Unreal Engine
Artiste technique - Systèmes de données des mondes et des ressources / Technical Artist - Asset and World Data Systems
Montréal, QCElectronic Arts
7+ ansCandidates need 7+ years of technical art, content-pipeline, or game tools experience, including AAA titles. They need a strong grasp of game production pipelines, 3D formats, engines such as Frostbite, Unreal, or Unity, and Python for pipeline automation.
Python, Frostbite, Unreal Engine, Unity
Artiste sénior.e en environnement / Senior Environment Artist
Vancouver, BCElectronic Arts
8+ ansCandidates need 8+ years of professional environment art experience with shipped console or PC titles and a strong real-time portfolio. Mentoring and art review experience is required, and expertise in modeling, texturing, optimization and tools like Maya, Blender, Substance 3D, Houdini, Unreal, Unity or Frostbite is needed.
Maya, Blender, Substance 3D, Houdini, ZBrush, Unreal
Animateur.trice sénior.e / Senior Animator
Vancouver, BCElectronic Arts
8+ ansElectronic Arts needs candidates with 8+ years of professional AAA animation experience, shipped console or PC titles and a strong demo reel. Candidates also need experience implementing animation in a real-time engine and mentoring animators.
Maya, Blender, ZBrush, Substance 3D, Marvelous Designer, Unreal
Directeur.trice technique - Capture de données de jeu / Technical Director - Game Data Capture
Montréal, QCElectronic Arts
12+ ansCandidates need 12+ years of software engineering experience with technical leadership in AAA games or engines, strong C++ and multithreaded engine knowledge, and experience with Perforce, CI/CD and complex build systems.
Perforce, C++
Développeur.se de logiciels sénior.e - Intégration du jeu et fiabilité de la capture / Senior Software Developer - Game Integration and Capture Reliability
Montréal, QCElectronic Arts
8+ ansCandidates need 8+ years of software engineering experience in AAA games or complex real-time systems, with expert C++ and Perforce skills. They also need experience with game-engine runtime systems, build and CI/CD tooling, Python scripting, and telemetry or schema-versioned data.
C++, Perforce, Python
Développeur.se de logiciels sénior.e - Flux de travaux agentifs / Senior Software Developer - Agentic Workflows
Vancouver, BC +1Electronic Arts
8+ ansCandidates need 8+ years of software development experience with AAA game engines, expertise in C++ and experience with Python. They also need experience with agentic harnesses and workflows, context engineering and long-running workflow orchestration.
C++, Python, Claude Code, Codex, Opencode, Frostbite
Développeur.se de logiciels - Flux de travaux agentifs / Software Developer - Agentic Workflows
Montréal, QCElectronic Arts
3+ ansCandidates need 3+ years of software development experience on AAA game engines, expertise in C++ and experience with Python. Experience with agentic coding tools, context engineering and long-running workflow orchestration is also required.
C++, Python, Claude Code, Codex, Opencode, Frostbite
Développeur.se de logiciels sénior.e - jouabilité et expérience / Senior Software Developer - Gameplay and Experience
Vancouver, BC +1Electronic Arts
8+ ansCandidates need 8+ years of professional software development, including AAA game engine and large C++ codebase experience. Experience with gameplay features, CI/CD and version control tools is also required.
C++, Frostbite, Unity, Unreal Engine, Godot, Jenkins
Senior Software Engineer (C++/C#) - Frostbite
Vancouver, BCElectronic Arts
8+ ansCandidates need 8+ years of professional software development experience, strong C++ and C# skills, and knowledge of 3D math, game engine development, and performance profiling. A Bachelor's degree in Computer Science or equivalent practical experience is required.
C++, C#, Frostbite, WPF
Development Manager - EA Sports FC
Vancouver, BCElectronic Arts
5+ ansElectronic Arts needs candidates with 5+ years in game development, software, production or project leadership, including direct people management. Candidates should have led multidisciplinary teams, managed scope and schedules, and worked in Agile or Lean environments.
Manage staff, Leadership, Hybrid model, Decision making, Prioritization, Reporting
Senior Research Scientist (Neural Animation)
Vancouver, BCElectronic Arts
7+ ansCandidates need a graduate or equivalent research background in computer science or a STEM field, plus experience with generative models, computer vision, and model training. They also need 7 or more years of combined graduate research and professional experience, and skill in Python, PyTorch or TensorFlow, and a game engine such as Unity or Unreal.
PyTorch, TensorFlow, Unity, Unreal Engine, Godot
Senior Research Engineer (Worlds)
Vancouver, BCElectronic Arts
7+ ansCandidates need a STEM degree or equivalent game content creation experience, plus proven work with vision-language models, computer vision and model training. They also need strong Python skills with PyTorch or TensorFlow, and 7+ years of combined graduate research and professional experience.
Python, PyTorch, TensorFlow
Concepteur.trice sénior.e - Expérience utilisateur/Interface utilisateur / Senior UX/UI Designer
Vancouver, BC +1Electronic Arts
8+ ansCandidates need 8+ years designing digital product or game interfaces, a portfolio of high-fidelity UI and design system work, and proficiency in Figma or similar tools. Experience with usability testing, engineering collaboration and gameplay UI for PC or console is an asset.
Figma
Audio Artist II - FC
Vancouver, BCElectronic Arts
3+ ansElectronic Arts needs candidates with at least three years of studio recording or voice-over experience and three to five years of game audio experience. Strong sound design skills, audio middleware (Wwise, FMOD) and a game engine such as Unity or Unreal are required, along with basic scripting and database skills.
Wwise, FMOD, Unity, Unreal Engine, MS Access, Excel
Audio Artist III - FC
Vancouver, BCElectronic Arts
5+ ansElectronic Arts needs at least 5 years of game audio experience with AAA titles, plus 7 to 10 years of studio recording and voice-over production. Candidates need strong skills in audio middleware such as Wwise or FMOD, a DAW such as Pro Tools or Reaper, and a good knowledge of professional football.
Wwise, FMOD, Pro Tools, Reaper, Perforce, Git
Program Manager and Analyst, HR Transformation
Vancouver, BCElectronic Arts
Candidates need a track record leading complex cross-functional projects, strong business analysis and requirements-gathering skills, and data storytelling ability. Practical familiarity with AI tools, workflow automation and analytics platforms is also required.
Airtable
C++ Generalist Software Engineer Co-op (FC - Vancouver - Summer 2027 - 8-Months - Undergrad)
Vancouver, BCElectronic Arts
Candidates need to be legally authorized to work in Canada for the full internship, enrolled in an accredited computer science or software engineering program, and graduating in May 2028 or later. They need solid modern C++ knowledge, basic debugging and build discipline, and ideally Git or Perforce and game development experience.
C++, Git, Perforce, Frostbite, Unreal, Unity
C++ Software Engineer Intern (UFC - Vancouver - Summer 2027 - 8-months)
Vancouver, BCElectronic Arts
Candidates need to be enrolled in a related accredited program and legally authorized to work in Canada for the whole internship, with no visa sponsorship. They should know C++ and one other language, understand object-oriented programming, and be able to explain and stand behind code they submit, including AI-assisted code.
C++, Unreal, Unity, Godot
Software Engineer Co-op (Summer 2027 - 8-Months - Sports Technology - Undergraduate)
Vancouver, BCElectronic Arts
Candidates need to be enrolled in a Computer Science, Software Engineering or related degree and be able to read, write and debug C++. They must be legally authorized to work in Canada for the whole internship, and be graduating in May 2028 or later.
C++, Frostbite engine