PC Product Producer - EA SPORTS™ FC
Vancouver, BCElectronic Arts
5+ ansCandidates need 5+ years of game production experience, including work with technical, engine or rendering teams and PC performance optimization. Electronic Arts also wants experience shipping a large-scale or live service PC title and managing technical debt alongside feature work.
profiling tools, telemetry systems, performance capture tools
AI Engineer Intern
Vancouver, BCElectronic Arts
Candidates need enrollment in an undergraduate computer science, AI, machine learning or graphics program. They need Python skills, hands-on deep learning experience with PyTorch or TensorFlow, Docker and Git experience, and a working knowledge of 3D geometry and linear algebra.
Autodesk Maya, Houdini, Docker, Git, PyTorch, TensorFlow
Développeur.euse de logiciels / Software Developer - BATTLEFIELD QV
Montréal, QCElectronic Arts
5+ ansCandidates need 5+ years of software engineering experience and strong C++ skills. Game engine internals, AI behaviour systems, and automated testing experience are strong assets.
C++, Frostbite, Unreal, Unity
Animateur.trice - Battlefield / Animator - Battlefield
Vancouver, BCElectronic Arts
7+ ansCandidates need at least 7 years of professional animation experience, expert skill in Maya and MotionBuilder, and expert skill with FACS-based facial rigs. Experience supervising outsourcing teams and motion-capture workflows is required.
Maya, MotionBuilder, Shotgun
Technical Artist (Rigging) - EA SPORTS Technology
Vancouver, BCElectronic Arts
3+ ansCandidates need at least 3 years of cinematic or games production experience, a background in rigging and skinning complex assets, and Python scripting skills. Expertise in Autodesk Maya and knowledge of human anatomy and animation principles are required, and clear communication with artists, engineers and managers is essential.
Autodesk Maya, Python, C++, Houdini
Développeur.se de logiciels sénior.e - Plate-forme de capture multimodale / Senior Software Developer - Multimodal Capture Platform
Montréal, QCElectronic Arts
12+ ansCandidates need 12+ years of professional software engineering experience, including AAA game engines or similar real-time systems. Electronic Arts requires expert C++ and large multithreaded architecture skills, plus technical leadership experience.
C++, Python, Jenkins, GitLab
Artiste technique - Systèmes de données des mondes et des ressources / Technical Artist - Asset and World Data Systems
Montréal, QCElectronic Arts
7+ ansCandidates need 7+ years of technical art, content-pipeline, or game tools experience, including AAA titles. They need a strong grasp of game production pipelines, 3D formats, engines such as Frostbite, Unreal, or Unity, and Python for pipeline automation.
Python, Frostbite, Unreal Engine, Unity
Directeur.trice technique - Capture de données de jeu / Technical Director - Game Data Capture
Montréal, QCElectronic Arts
12+ ansCandidates need 12+ years of software engineering experience with technical leadership in AAA games or engines, strong C++ and multithreaded engine knowledge, and experience with Perforce, CI/CD and complex build systems.
Perforce, C++
Développeur.se de logiciels sénior.e - Intégration du jeu et fiabilité de la capture / Senior Software Developer - Game Integration and Capture Reliability
Montréal, QCElectronic Arts
8+ ansCandidates need 8+ years of software engineering experience in AAA games or complex real-time systems, with expert C++ and Perforce skills. They also need experience with game-engine runtime systems, build and CI/CD tooling, Python scripting, and telemetry or schema-versioned data.
C++, Perforce, Python
Audio Artist III - FC
Vancouver, BCElectronic Arts
5+ ansElectronic Arts needs at least 5 years of game audio experience with AAA titles, plus 7 to 10 years of studio recording and voice-over production. Candidates need strong skills in audio middleware such as Wwise or FMOD, a DAW such as Pro Tools or Reaper, and a good knowledge of professional football.
Wwise, FMOD, Pro Tools, Reaper, Perforce, Git